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[新闻] DCS World 1.2.3 完整的升级变更日志

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发表于 2013-3-20 10:24:26 | 显示全部楼层 |阅读模式
DCS Change Log 1.2.3


新特性:

DCS World
  • Added new Su-27 model. More skins will be added later.
  • Added new Mission Editor trigger rule - Bomb in Zone.
  • New mission editor skin. Incomplete work in progress.
  • Helicopters will better maneuver against AAA maneuvering when in the threat area.
  • Added new Mission Editor trigger rule - Expression.
  • Scripting Engine: Fixed outText and outSound for Coalition and Group.
  • Scripting Engine: Added "Mission" Task for ground groups.
  • Mission Editor UI for group variation placement tool added, not functional yet.
  • New skins for F-15C and MiG-31.
  • Model LODs have been better optimized.



Combined Arms
  • Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.
  • AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.
  • Command Map control of air units. You can now route them, set speed and altitude, and set targets.
  • Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
  • Updated, higher resolution ground unit HUDs.
  • Added min and max range rings for all indirect fire systems.
  • Added countdown timer for indirect fire missions.
  • Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
  • Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
  • Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
  • Changing round type loading delay added.
  • Added military icons for Command Map.
  • Provided NVG gain.
  • New compass orientation options.
  • Signal flare options.
  • Added tracer effect to armor piercing rounds.


Flaming Cliffs 3 (FC3)
  • New Su-27 campaign.
  • Added new multiplayer missions.


Bug修改和调整:

DCS World
  • Network code improved for greater stability.
  • Note: Although many improvements and optimizations have been made, we still highly recommend 16 player limit when hosting complex missions. Depending on the exact composition of the mission, the bandwidth and number of players that a host may accommodate will vary. As always though, clients must be aware of their ping times (often influenced by connection distance to host) as this can cause warping and other connection issues.
  • Fixed Force Feedback joystick trim problems.
  • Tuned aircraft gun smoke.
  • Fixed Set Path to Column formation.
  • Fixed Georgian soldier animation.
  • Fixed long range radar break-lock for Russian aircraft.
  • AIM-120 and R-77 maximum load factor increased to 40g.
  • R-77 data adjust. Thrust, lift and drag.
  • AIM-120 data adjusted. Lift and drag.
  • AIM-9M maximum load factor increased to 35g.
  • AIM-9M thrust changed 12000 N.
  • Adjusted AIM-9P drag.
  • AIM-7M thrust and drag adjustments were made.
  • Increased load factor to R-27 family to 24g.
  • Increased R-27ER initial delay to 1.5 sec.
  • AIM-54 data adjustment. Thrust, drag, lift, initial delay of guidance.
  • R-33 data adjusted. Thrust, drag and lift, initial delay of guidance.
  • R-60 data adjusted.
  • R-73 data adjusted.
  • Multi-channel missile guidance is fixed.
  • Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.
  • Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
  • Number of simultaneously guided AIM-54 is 4 for F-14.
  • Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.
  • Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.
  • Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.
  • Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.
  • The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.
  • Adjustments to the air combat maneuvering of all aircraft.
  • "Transmit Message" command parameters indication is now in the action list
  • Fixed infantry not moving when route is changed.
  • Fixed client crash in MP.
  • Fixed pilot models with K36 ejection seat.
  • Debris of a killed soldier has been removed.
  • Adjusted AWACS action time.
  • Fixed switch waypoint triggered action.
  • Changed setting of mission start time (day, month).
  • Default damage parameters tuned for old aircraft models.
  • Fixed Mission Editor error when trying to change aircraft country.
  • Fixed Mission Editor that pressing File\Create in the drop menu did nothing.
  • Aircraft will reset landing airdrome each time landing procedures is initiated.
  • Changed color of missile flame and smoke from blue to yellow.
  • "REACTION ON THREAT" option will now affect active ECM systems.
  • Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.
  • Night vision staying switch to on after exit from the previous server has been fixed.
  • Incoming missiles warning messages has been corrected.
  • Helicopters will better maneuver against anti AAA when in the threat area.
  • Fixed scrollbar in debriefing.
  • Any hidden aircraft, helicopter, static object, and ships no longer break Fog of War.
  • Helicopters no longer sink when they takeoff from aircraft carrier.
  • Fixed some missions freezing every five seconds.
  • Fixed multiple problems in JTAC code.
  • Resource Manager message grammar adjusted.
  • Payload localization is now displayed.
  • A destroyed / burning aircraft burning can no longer auto lock other aircraft.
  • Fixed the AI formations after switching waypoints.
  • Wingmen will try to maintain absolute position in formation, they will maintain altitude when the leader turns.
  • HAWK SAM would not attack Su-25T if kh-25MPU attacks HAWK.
  • Fixed view problems for unarmed vehicles, infantry and fortifications.
  • Fixed crash changing wallpapers in Options dialog.
  • Fixed taking control of an AI aircraft that took off from the ground resulting in crashing into ground.
  • Corrected AI rolling during a dogfight.


DCS Modules
  • A-10C. A-10C TGP IR operation is fixed.
  • A-10C. Wingman will now engage target at Player's SPI if A.I. is not aware of/in range of the target.
  • FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.
  • FC3. Fixed F-15C ADI operation reversed.
  • FC3. Fixed A-10A ADI operation reversed.
  • FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.
  • FC3. Corrected and adjusted Russian A-10 campaign by Dzen.
  • FC3. Fixed some errors in F-15C campaign.
  • FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.
  • FC3. Updated SEAD payloads and air defense deployments in some missions.
  • FC3. Missiles DLZ has been partially corrected.
  • FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.
  • Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed.
  • Implemented MiG-29S style of stations display on HUD.
  • FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.
  • FC3 - Wingmen will now turn off radar when commanded to.
  • FC3. Fixed data link for clients in multiplayer - MiG-29S and Su-27/33.
  • FC3. Simulator hang after ALT J jumping into an Su-27.
  • FC3. Fixed Su-33 sinking to the Kuznetsov deck near the superstructure.
  • FC3. Fixed simulator hang after ALT J jumping into an Su-33.
  • Combined Arms. Instant fire on ammunition switching has been fixed.
  • Combined Arms. Switched the reverse gear after the vehicle has stopped.
  • Combined Arms: Transition to alarm state GREEN for ground units has been fixed.
  • Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.
  • Combined Arms. Corrected weapon aiming range grid for Russian and NATO tanks.
  • Combined Arms. Fix Cx and k1 for AP shell 2A46M_125_AP.
  • Combined Arms. Edit textures ground unit HUD when in zoomed in view.

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 楼主| 发表于 2013-3-20 10:25:13 | 显示全部楼层
用翻译软件或网站自己看看吧

可以发现,对导弹参数的调整非常多
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发表于 2013-3-20 10:59:51 | 显示全部楼层
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发表于 2013-3-20 11:37:20 | 显示全部楼层
ED想让那个机、弹厉害,那个就厉害
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发表于 2013-3-20 12:58:33 | 显示全部楼层
本帖最后由 lvshi365 于 2013-3-20 13:01 编辑

DCS世界

•增加了新的苏-27型。将在以后添加更多的皮肤。
•添加新的任务编辑器触发规则 - 炸弹在开发区。
•新的任务编辑器的皮肤。未完成的工作正在进行中。
•直升机时,将更好地对AAA机动机动的威胁。
•增加了新的任务编辑器触发规则 - 表达。
•脚本引擎:固定输出文本和outSound的联盟和集团。
脚本引擎:新增的地面组的“使命”任务。
•任务编辑器UI组变化放置工具,而不是功能。
•新的F-15和MiG-31的外观。
•模型的LOD得到了更好的优化。




联合兵种

•F10命令地图视图的地面单位的生命吧。这可以打开和关闭的按钮,在命令地图。
•的AI单位将补给弹药仓库或货卡车范围小于100米,周期 - 每分钟一次。播放器可以做到这一点的LALT +'组合键。
•命令地图控制的空中单位。现在,您可以将它们路由,设置速度和高度,并设置目标。
现在留在用户时,以第一人称的控制模式的形成与地面单位组。在第一人称模式时,用户可以设置的形成和净资产收益率。
•更新,更高的分辨率的地面单位HUDs。
•新增的最小和最大射程为所有间接火力系统。
•新增倒数计时器间接的火团。
•使命设计师现在能够确定地面单位可以和无法控制的球员(第一人称和命令地图)。
•平台Shake是更好的执行,提供了基本的“利器”稳定“的选项,当车辆在移动。
•添加了热键船体/炮塔的路线,炮塔的锁,枪锁方位。
•更改全能型加载延迟。
•增加了军事指挥地图的图标。
•提供夜视镜增益。
•新的指南针方向选项。
•信号弹选项。
•增加了示踪效果到穿甲弹轮。



怒火危崖3(FC3)

•新的苏-27运动。
•增加了新的多人任务。



问题修改和调整:

DCS世界

•提高更加稳定的网络代码。
•注意:虽然已作出了许多改进和优化,我们仍然强烈建议主办复杂的任务时,16个球员的限制。根据的确切组成的使命,播放器,一台主机可容纳的带宽和数量会有所不同。始终虽然,客户端必须知道他们的ping时间(通常是连接到主机的距离的影响),这可能会导致变形和其他连接问题。
•固定的力反馈摇杆的镶边的问题。
•调谐飞机硝烟弥漫。
•固定的设定柱形成的路径。
•固定的格鲁吉亚士兵的动画。
•固定的远程雷达锁定为俄罗斯飞机的突破。
•AIM-120和R-77的最大负载因子增加至40克。
•R-77数据调整。推力,升力和阻力。
•AIM-120的数据进行调整。升力和阻力。
•AIM-9M最大负载系数提高到35克,。
•AIM-9M推力,改变12000 N.
•调整后的AIM-9P拖的。
•AIM-7M的推力和阻力的调整。
•提高负荷因子R-27系列到24克。
•R-27ER增加初始延迟为1.5秒。
•AIM-54数据调整。推力,阻力,升力初始延迟的指导。
•R-33数据调整。推力,升力和阻力,初始延迟的指导。
•R-60的数据调整。
•R-73的数据进行调整。
•多通道导弹制导是固定的。
•现代AA导弹弹头的伤害值减少从定向到增强。早期的AIM-120和R-77有一个被称为“定向”弹头,大倍数。这些导弹是非常致命的,甚至比S-300。这是不现实的,并且我们决定更换用电量越少“增强”弹头“定向”弹头。
•同时制导的AIM-120的号码是4,F-15,F-16和F-18。
•号码的同时制导的AIM-54是F-14 4。
•修正了AI不能从事与反辐射导弹SA-8飞机。
•固定的情况下,AI有时发射的AGM-65小牛离得太远,AGM-65将自我毁灭之前达到目标。
•添加S-8TsM的库存MiG-29A/G/S和Su-33和S-8OFP2火箭。
•更名为S-8KOM到S-8TsM在一个AFAC SU-25的有效载荷。
F-15和Su-27现在将使用RWR系统时,雷达利用任务编辑器选项并不适用。
•所有飞机的空战机动的调整。
•“发送消息”命令参数显示在操作列表中
•固定的步兵不动时改变路由。
•MP的固定客户端崩溃。
•固定的试点模式,K36弹射座椅。
•碎片被杀死的士兵已被删除。
•调整后的,AWACS行动时间。
•固定式开关柜航点触发的动作。
•更改设置任务的开始时间(日,月)。
•默认的损伤参数调整为旧机型。
•固定的任务编辑器错误,当试图改变飞机的国家。
•固定的任务编辑器,按文件\在下拉菜单中创建什么都没做。
•飞机将重新登陆airdrome每次登陆程序启动。
•改变导弹的颜色从蓝色到黄色的火焰和烟雾。
•“威胁”选项的反应将影响主动ECM系统。
•不可控的随机旋转塔在某些情况下,问题已得到解决。
•夜视住开关从以前的服务器退出后已得到修复。
•来袭导弹的警告消息已得到纠正。
•直升机将更好地操纵在威胁区域时,对反AAA。
•修正了滚动条的备战。
•任何隐藏的飞机,直升机,静态对象,和船舶不再破雾的战争。
•直升机不再下沉时,他们从航母起飞。
•修正了一些任务,冻结每五秒钟。
•修正了多个问题在JTAC代码。
•资源管理器消息语法调整。
•的有效载荷本地化显示。
•一个被毁坏的飞机/燃烧,燃烧时不再自动锁定其他飞机。
•修正了AI编队后切换航点。
•,僚机会尽量保持绝对位置的形成,他们将维持原来的领导的高度时。
•HAWK SAM不会攻击,如果的KH-25MPU攻击鹰架苏-25T。
•手无寸铁的车辆,步兵和防御工事的固定视图的问题。
•修正了在“选项”对话框改变壁纸。
•固定控制的AI起飞的飞机从地面造成撞向地面。
•AI滚动修正,在一场混战。



DCS模块

A-10C。 A-10C TGP红外操作是固定的。
A-10C。僚机现在从事的目标,如果AI在播放器的SPI是不知道/在目标范围内。
•FC3。 SPO没有反应推出的I-HAWK或S300的部分解决。
•FC3。固定F-15C ADI操作逆转。
•FC3。固定A-10A ADI操作方向相反。
•FC3。 F-15C/A-10A。固定式自动驾驶仪使加油过程中加油机轨道。
•FC3。纠正和调整俄罗斯A-10赛季Dzen。
•FC3。修正了一些错误的F-15C运动。
•FC3。米格-29 HUD钻石的目标,现在只当它被雷达锁定。
•FC3。更新在某些任务的的SEAD有效载荷和防空部署。
•FC3。导弹,DLZ已被部分纠正。
•FC3。站上显示的苏-27和米格-29的HUDs是更现实的 - 只是一个“底线”显示,如果存在的武器,和站号还显示,如果武器是准备发射。
•固定站俄罗斯HUD - 只有站上显示当前选定的武器。
•实施的米格-29S站的风格,显示在HUD。
•FC3。修正了IRRAD标记为俄罗斯飞机。这将重叠的范围磁带。
•FC3 - 僚机现在命令时,关闭雷达。
•FC3。在多人游戏中的客户端 - 米格-29S和Su-27/33的固定数据链路。
•FC3。仿真挂起后ALTĴ跳进SU-27。
•FC3。苏-33固定下沉到附近的瓦良格号甲板的上层建筑。
•FC3。固定模拟器挂起后ALTĴ跳进SU-33。
•联合兵种。即时火弹药开关已得到修复。
•联合兵种。车辆已经停止后的开关的反向齿轮。
•组合武器:过渡到绿色的地面单位报警状态已得到修复。
•联合兵种。手无寸铁的车辆时,将使用他们的传感器作为一个JTAC。
•联合兵种。修正了网格,俄罗斯和北约的坦克武器瞄准范围。
•联合兵种。修复Cx和K1 AP外壳2A46M_125_AP。
•联合兵种。编辑纹理的地面单位HUD时,放大视图。
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发表于 2013-3-20 19:38:02 | 显示全部楼层
Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
同时导引AIM120的数量是四枚,包括F15C、F16和F18,
这就是确认了F16和F18的存在
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发表于 2013-3-20 22:59:52 | 显示全部楼层
只期待ED的新引擎EDGE 没这个引擎 ED永远只是更改数据和换机模
CA也不会有太大变化
有了EDGE 内华达就有救了
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发表于 2013-3-22 21:01:04 | 显示全部楼层
lock on 3画面提升不少,唯一缺点粒子效果太不理想,爆炸那个粗糙。
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发表于 2013-3-22 21:24:01 | 显示全部楼层
被击毁以后,那团残骸一直燃烧到换图

严重影响帧数

然后地面防空对帧数影响也很大,经常卡的一顿一顿的
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发表于 2013-3-22 21:28:20 | 显示全部楼层
AIM-120和R-77的最大负载因子增加至40克。
•R-77数据调整。推力,升力和阻力。
•AIM-120的数据进行调整。升力和阻力。
•AIM-9M最大负载系数提高到35克,

应该是G

没觉得响尾蛇的负载提高了啊??
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