Among the different implementations is worth remembering:
Three theaters (Korea, Balkans n Aegean)
Dynamic Weather
Dynamic temperature and pressure area
Turbulence
New flight model
New pyhsical model
New fuel management
Panel fault system and test fully functional
Cockpit only 3D version
Pointing system on the helmet
Sniper Pod XR
Campaign editor revisted
Recon screen revisted
-DX9 conversion
-new lights and shaders
-the most sofisticated FMs seen in a flightsim to date
-some new airbases
-a fully working 6DOF 3dpit for the F-16
-lots of new 3d models
-new terrain engine
The intention \'to release a version without CTD (crash to desktop - return to the desktop) and bugs and a multiplayer solid as a rock. What you have in hand, and \'simulator light years away from anything on the market and do not want to hurry, get him out ahead of time as the opposite, and\' was made by Microprose (yes, some developers / coders are the same as Microprose) at time of Falcon 4.0. |