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[SF2] [HD]C-130 Hercules Superpack V1.1

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发表于 2017-3-25 11:40:07 | 显示全部楼层 |阅读模式
本帖最后由 小-R 于 2018-1-29 19:45 编辑































        ----------------------------------------
        LOCKHEED MARTIN C-130 HERCULES SUPERPACK
        ----------------------------------------

DISCLAIMER
----------
This is a third party add on of the C-130 variants listed
below using a model and cockpit created by me.

It is designed for and works in the SF2 series of games.

VARIANTS & SKINS
----------------
AC-130A ---------------- USAF SEA Camo
AC-130J ---------------- RAAF Dark Grey (fictional)
AC-130U ---------------- USAF Dark Grey
C-130A ----------------- RAAF Silver
C-130A (Roman nose) ---- USAF Silver
C-130B ----------------- USAF SEA Camo
C-130E ----------------- RAAF Grey/White, USAF Euro1 Camo, USAF SEA Camo
C-130E (SKE) ----------- USAF Euro1 Camo, USAF SEA Camo
C-130E (SKE & ASE)------ USAF Grey
C-130H2 ---------------- RAAF Camo
C-130H2 (ASE) ---------- RAAF Camo, RAAF Dark Grey
C-130H3 ---------------- USAF Dark Grey
C-130J (ASE) ----------- RAAF Grey, RAAF Dark Grey (fictional)
C-130J-30 (ASE) -------- RAAF Grey, RAAF Dark Grey
C-130K ----------------- RAF Camo Light Grey Underside, RAF Camo
C-130K (ASE) ----------- RAF Camo, RAF Green
C-130K-30 -------------- RAF Camo Light Grey Underside, RAF Camo
C-130K-30 (ASE) -------- RAF Camo, RAF Green
CC-130H (SAR) ---------- RCAF Dark Grey
EC-130H ---------------- USAF Grey
KC-130J ---------------- USMC Grey
KC-130J (Harvest HAWK) - USMC Grey
KC-130T ---------------- USMC Grey
MC-130J ---------------- USAF Dark Grey

VERSION NOTES
-----------------

Cockpit:

The cockpit included in this package is my original C-130J
cockpit. While it may not be accurate for the pre-J model
Hercules it's better than nothing.

The cockpit of the AC-130s is a modified version of my
C-130J cockpit with a gun sight and stores/radar screen.
The gun sight to the left is just a "guide" for firing
the guns. Due to the different muzzle velocities and
different altitude/speed of the aircraft the rounds may
not go where you aim.

Animation Keys:

#0 to open the Crew entrance door
#1 to open the Paratrooper deflectors and Paratrooper doors
#2 to deploy the Refuel drogues (if fitted)

Weapons:

Included in this package are several weapons and racks:

A-22 CDS Container
A-22 CDS Container (HE)
AGM-114L Hellfire
AGM-176A Griffin
BLU-82 Daisy Cutter*
BRU-61 SDB Rack
C-130 Fuel Tank
C-130A Fuel Tank
C-130 Refuel probe
Cargo Pallet
Cargo Pallet (HE)
GBU-40 SDB
GBU-43B MOAB*
KS15-1000 JATO Bottle
M-299 Hellfire rack
M38 Jeep*
Paratrooper*
Paratrooper Stick

The A-22s, AGM-176A, C-130 Fuel Tanks, C-130 Refuel probe,
Cargo Pallets, Paratrooper Stick and JATO bottle were created
by me.

The AGM-114L Hellfire, BRU-61 SDB Rack, GBU-40 SDB,
GBU-43B MOAB and M-299 Hellfire rack were created by
FastCargo.

The M38 Jeep is the standard Third Wire ground object
turned into a weapon.

I am unsure who made the Paratrooper or BLU-82 models,
but all credit to the creators of these weapons/objects
for the models/skins etc.

The C-130 refuel probe allows you to load the refuel probe
onto the C-130Js and C-130Ks via the loadout screen.

The Paratrooper Stick is a rack with no model that I have
created so you can load more than one paratrooper for each
paratrooper door. I had to do this because the game will
only allow one animation for a weapon bay. I wanted to have
the paratrooper doors open separately to the ramp and cargo
door so I set the paratrooper doors with an animation key and
the paratrooper station as an external weapon station. This
meant I needed a rack to load more than one 'weapon' in each
station. The only problem with this is that the paratroopers
can jump through the doors if they are closed.
So open them first!

I have modified some of these weapons' _DATA.ini files
to suit this package. To ensure that no "random" weapons
can be loaded in the C-130 cargo compartment, I have used
the SpecificStationCode= function. The weapon folders in
this package that have been modified (denoted by an * above)
WILL NOT overwrite your existing ones from the weapon pack
as they have different names (The weapons from this package
have a (D) at the end of the name).

*NOTE* If you already have these modified weapons from
another Hercules package of mine, you can allow them to
overwrite unless you have changed their set up and want to
keep your changes.

Both the A-22 CDS Container and the Cargo Pallet have an
additional folder named "TGA". This folder contains an
alternate model and texture that uses a parachute with
transparent panels. This can create some issues with
shadows and clouds so it's only included to give you the
choice. The default is the JPEG chute.

There are two versions of the A-22 CDS Container and Cargo
Pallet. If they have a (HE) at the end of their name they
are explosive and act like a bomb by blowing up when they
hit the ground. If they don't have a (HE) they will hit the
ground and remain there. To make this happen I have created
several craters and added them to the Wreckobject.ini.
The M38 Jeep also remains when it hits the ground.
*NOTE* Please see the installation section below if you
already have a custom Wreckobject.ini file.

JATO:

As a trial, the KC-130T is the only variant in this package
with JATO at this stage.
The KS15-1000 JATO Bottle allows you to load JATO bottles
onto the KC-130T via the loadout screen and then jettison
them when they're spent.
JATO is set up as rearward firing cannons. To activate the JATO
use the FIRE_PRIMARY_GUN keyboard key (usually spacebar) or
the button that you have mapped on your joystick.

*NOTE* If you do not have a Squadronlist.ini file in your Flight
folder you will need to extract it from the MissionData001.CAT
file in your Flight folder using the SF2 Extractor utility.

If you already have a custom Wreckobject.ini file, you will need
to add the following to your file. This is so the craters will show
up for the CDS, Cargo Pallet and M38 Jeep. Make sure the XXX is
replaced with the next sequential number in your file:

[WreckTypeXXX]
RandomCount=1
ModelNameFormat=M38JeepCrater%03d

[WreckTypeXXX]
RandomCount=1
ModelNameFormat=CDSCrater%03d

[WreckTypeXXX]
RandomCount=1
ModelNameFormat=CargoPalletCrater%03d

Then you will need to make sure that the XXX above matches the
"CraterType=" at the bottom of the respective weapon's _DATA.ini

That's it.

You will need Diego's MODUSAF pilot skin for the pilot,
or you can use whatever skin you like by editing the
relevant _DATA.ini file.

REMOVAL
-------
Reverse the above steps.

CREDITS
-------
Aircraft, Cockpit and Weapons - All me

M38 jeep Model and Skins - Thirdwire

BLU-82 & Paratrooper - Unknown, but credit to the creators

AGM-114L, BRU-61, GBU-40, GBU-43 and M-299 - FastCargo

Pilot Skins - Diego

THANKS
------
Thanks to all on the forum for their continuing and always
useful support.

I'd specifically like to thank:
mppd - Advice, technical research, Roman nose
daddyairplanes - Advice, technical research, SKE dome
331Killerbee - JATO research

Hope you enjoy it as much as I have had making it.


Dels


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发表于 2017-4-7 23:15:38 | 显示全部楼层
辛苦
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发表于 2017-4-9 11:15:27 | 显示全部楼层
好东西拿走
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发表于 2017-4-15 15:34:24 | 显示全部楼层
好东西
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发表于 2017-10-1 16:02:32 | 显示全部楼层
下来看看。
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发表于 2018-1-12 16:11:59 | 显示全部楼层
万分感谢楼主
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发表于 2018-1-29 23:45:57 | 显示全部楼层
我好像看到AC130了,能进入AC130的射击模式吗??
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发表于 2018-2-20 16:14:15 来自手机 | 显示全部楼层
谢谢,太好了
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发表于 2018-4-21 20:43:15 | 显示全部楼层
感谢楼主分享
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发表于 2018-5-12 20:39:11 | 显示全部楼层
是真的不错,蛮好看的
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