(inSky)

 找回密码
 立即加入

QQ登录

只需一步,快速开始

查看: 2101|回复: 10

[新闻] Wags:We hope to release DCS World 2 in the first half of 2015

[复制链接]
发表于 2015-6-23 15:18:46 | 显示全部楼层 |阅读模式
原文链接:http://forums.eagle.ru/showthread.php?t=135473

摘要:
DCS World 2

DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

Some features we plan to include in DCS World 2 include:
Direct X 11 support
Improved performance
Dynamic shadowing of the terrain and mountains
Improved weather
Improved lighting
Clipmap support for new maps
Higher object counts
Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)
More detailed tree models with collision for new maps
Better graphical effects
High resolution road textures for new maps
Ability for road signs and light signals for new maps
Additional ground clutter (rocks, cactuses, etc.) for new maps
Skeleton animation for infantry
Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
Ability to create dedicated servers in the future
Unified front end and simulation .exe
Improved API sound support
Improved Oculus Rift support
The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.

We hope to release DCS World 2 in the first half of 2015. This is not a promise but simply our best estimate given the current development status as of December 2014. We also cannot promise that each feature listed above will make it into the initial release.



重要部分:
1、是免费更新的(大赞ED);
2、可以增加新地图了,有意开发的官方有SDK提供;
3、Direct X 11Direct X 11 support,(较新显卡有用武之地了);
4、多显卡支持(SLI还是交火?还是两者都支持?是否意味着显卡要求会更高?看来要攒钱换显卡了)
5、搭建专用服务器(N年前都说了,现在也只是计划);
6、重要要的:发布时间2015年上半年(弹性极大啊)。最后还有个更大的大饼,红字部分第二句话,英文太差,理解不准确,达人帮忙翻译下。
回复

使用道具 举报

发表于 2015-6-23 16:01:32 | 显示全部楼层
回复 支持 反对

使用道具 举报

发表于 2015-6-23 16:29:58 | 显示全部楼层
DCS世界2

DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

世界2的数字战斗模拟的下一次迭代(DCS)系列将包括一个新的图形引擎(在我们的鹰动态图形引擎开发环境下开发的)。这将是一个免费的更新和你所有的DCS世界模块键将与它。除了新的图形引擎,世界2也将迎来有多个地图集成到DCS的能力(包括由鹰动力学和我们的第三方合作伙伴)。地图目前在发达包括内华达试验和训练靶场(NTTR),霍尔木兹海峡,与欧洲的1944。地图SDK提供给合格的第三方开发团队。有兴趣的可以PM我详细的建议。

Some features we plan to include in DCS World 2 include:

有些功能我们计划包括DCS世界包括2:

Direct X 11 support

Direct X 11的支持

Improved performance

改进的性能

Dynamic shadowing of the terrain and mountains

动态阴影的地形和山脉

Improved weather

改进的天气

Improved lighting

改善照明

Clipmap support for new maps

新的地图数据支持

Higher object counts

更高的对象数

Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)

高分辨率的地面地形网格和纹理的新地图(1到64米每像素根据地图和数据级区)

More detailed tree models with collision for new maps

更详细的树模型对新地图的碰撞

Better graphical effects

更好的图形效果

High resolution road textures for new maps

高分辨率路面新地图

Ability for road signs and light signals for new maps

对于新地图路标和光信号的能力

Additional ground clutter (rocks, cactuses, etc.) for new maps

额外的地面杂波(岩石,仙人掌,等等)的新地图

Skeleton animation for infantry

步兵的骨骼动画

Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)

更好的使用多个GPU(CPU多线程是不追求它将提供几乎没有任何收益)

Ability to create dedicated servers in the future

创建专用的服务器在未来的能力

Unified front end and simulation .exe

统一的前端和模拟EXE。

Improved API sound support

改进的API支持声音

Improved Oculus Rift support

改进的Oculus Rift支持

The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.

黑海地图会看到这包括更好的照明,提高草的几个好处,影响和天气。

We hope to release DCS World 2 in the first half of 2015. This is not a promise but simply our best estimate given the current development status as of December 2014. We also cannot promise that each feature listed above will make it into the initial release.

我们希望在2015上半年发布的世界2。这不是一个承诺只是我们最好的估计了目前的发展现状截至十二月2014。我们也不能保证上述各功能将使它成为最初的释放。
双语对照翻译不正确取消
回复 支持 反对

使用道具 举报

发表于 2015-6-23 16:39:18 | 显示全部楼层
这篇是去年12月9号发的,从前几天的news mail来看上半年肯定没戏了跳票跳票
回复 支持 反对

使用道具 举报

发表于 2015-6-23 18:17:06 | 显示全部楼层
我希望 在我有生之年 能看到内华达地景和DCS2吧
回复 支持 反对

使用道具 举报

发表于 2015-6-23 19:36:05 | 显示全部楼层
这不早就过了2015上半年了吗
回复 支持 反对

使用道具 举报

发表于 2015-6-23 22:05:07 | 显示全部楼层
最后一句:截止到去年12月,这并不能保证,考虑到目前的进度这只是简单的我们最好的预估。目测跳票无疑
回复 支持 反对

使用道具 举报

发表于 2015-6-25 12:35:19 | 显示全部楼层
又是一颗大大的卫星
回复 支持 反对

使用道具 举报

发表于 2015-6-26 00:48:20 | 显示全部楼层
从红字看你这段文章应该是去年12月发的
红字意思是,我们希望在2015年上半年发布dcs2,但我们不做保证,因为这只是基于我们在2014年12月的当前开发计划所作的估计.所以我们也无法保证上面所列出的所有特性都会出现在最初的版本中.
回复 支持 反对

使用道具 举报

发表于 2015-6-28 23:17:05 | 显示全部楼层
毫无疑问肯定是跳了
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 立即加入

本版积分规则

小黑屋|手机版|Archiver|(inSky)

GMT+8, 2024-6-9 21:43 , Processed in 0.028169 second(s), 23 queries .

Powered by Discuz! X3.4

© 2001-2017 Comsenz Inc.

快速回复 返回顶部 返回列表