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[SF2] 克里斯塔II级巡洋舰

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发表于 2012-10-18 08:19:14 | 显示全部楼层 |阅读模式
本帖最后由 小-R 于 2014-5-24 10:54 编辑



This model represents the Soviet Project 1134A Kresta II class anti-submarine cruiser, which served with the Soviet and Russian Fleets from the late 1960s into the early 1990s

This model was designed and optimized for SF2:NA, and that means Windows Vista, Windows 7, or Windows 8. At the very least it requires the latest SF2 series patch for its systems and DX10 visual effects to work properly.
To install this package, simply place the folders located inside the .ZIP archive into the mod folder of whichever SF2 title you desire the ship to appear in.

Additional work will be required on your part to ensure that the ship's TEWS RWR symbol (TopSail) is added to the RWR list of any aircraft so equipped. Instructions on how to do this, can be found on the SF2 knowledge base, courtesy of EricJ:
http://combatace.com...ning-recievers/

The SA-N-3 model that’s included, is a high-poly version, that will replace the default Third Wire version.  It does not adversely effect frame rates, and will work well on the SF2:NA Kiev model, as well.

The supplied sound effects will require editing of the soundlist.ini file in order to work.

I’ve included a modified soundlist.ini file, for those who do not have it extracted.

Warning: Be careful if you already have an existing  custom soundlist.ini file, as it will be overwritten.

In that case, simply add the following lines (shown below), taking care to follow the existing numbering sequence (the soundlist.ini will reside in your flight folder). Use the supplied soundlist.ini as a guide.

SoundFileXXX=Underway
SoundFileXXX=ReductionGear
SoundFileXXX=CIWS
SoundFileXXX=SAMLaunch
SoundFileXXX=AK725

[Underway]
Priority=Normal
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[ReductionGear]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=4
MaxDist=2000.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[CIWS]
Priority= Normal
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=2000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100

[SAMLaunch]
Priority=Normal
3DSound=TRUE
NumBuffers=2
MaxDist=10000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0

[AK725]
Priority=Low
Looped=FALSE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360


Known issues:

1) The main radar antenna (Top Sail)  doesn’t have a double-sided mesh, so as it rotates, you will notice that the face of the antenna loses its “grid”.  This will be rectified in a later release, when the developer manages to catch a break from his busy schedule.


Credits:  

Kresta II model and textures, by Julhelm

SA-N-3 missile model and textures, by Krizis

Sound & Visual effects, and all data.ini work, by Fubar512

Testing by Dave, Wrench, Brain32 and Crusader.



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发表于 2012-10-19 16:31:32 | 显示全部楼层
收下了
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发表于 2012-10-27 09:16:08 | 显示全部楼层
低配置路过·
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发表于 2012-12-8 12:57:45 | 显示全部楼层
可以和基洛夫级高低搭配了
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发表于 2012-12-10 13:41:08 | 显示全部楼层
苏舰,哈哈,我要了。
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发表于 2012-12-14 13:51:00 | 显示全部楼层
收下!
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发表于 2014-3-28 20:20:14 | 显示全部楼层
巡洋舰
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发表于 2014-4-13 13:31:09 | 显示全部楼层
感谢分享~~~~~~~~~
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发表于 2014-6-18 13:18:34 | 显示全部楼层
看看
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发表于 2014-6-18 13:21:07 | 显示全部楼层
请问为什么把插件装上了以后,怎么没看见这些东西呢?
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