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[新闻] SimHQ访问ED制作人Matt的笔录,回答透漏了ED未来的发展方向,诸多亮点!

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发表于 2012-8-3 22:49:48 | 显示全部楼层 |阅读模式

We recently put together a bunch of questions about the DCS Series, then sent them off to Producer Matt "Wags" Wagner for the latest available information. Thanks Matt for taking time to answer!


DCS World


Q: Is it "DCS World", "DCS: World", or "DCSworld"?

Matt: It's termed "DCS World".


Q: Will DCS World modules (is it fair to call them DLC?) be available on Steam or the download through Steam?

Matt: That is our intent, but contrary to what most gamers think, just because a company pitches Valve to sell a title on Steam doesn’t mean it will happen. More and more so, it is getting difficult to get Steam to pick up titles by small developers, like Eagle Dynamics. As such, we are also working with other digital distributors like GameFly and Origin. Of course, all our titles are for sale on our web site, and this is our preferred means of sale.


Q:
Is there any way to manage modules (i.e. organize them, for instance, by time period)?

Matt: When there comes a time when we have a large number of modules, that may be something we consider. However, we are not at that point yet. In the meantime, we have started our "Flying Legends" series that was kicked off by DCS: P-51D Mustang.


Q: About that remote, dedicated server capability... We're tired of trying to explain why we can't host a dedicated server for DCS. One word: when?

Matt: This is something currently in development and we have been taking input from outside parties. It has taken longer than we had wished, but hope the end result will be worth the wait.


Q: Will updates to DCS World break interplayability with previous versions of DCS World? Other modules?

Matt: No, that would defeat the primary purpose of DCS World.


Q: What's the patching strategy going to be for DCS World and the modules? Will we update the "core" in one patch and then the modules in other patches? Will modules always be compatible?

Matt: Correct, DCS World (core) will be updated as there are changes to all items not specific to a module. Each module in turn will be updated as changes are required. We are currently working on an auto-updater to make this much more smooth for the end users.


Q: Will existing owners of DCS A10C and Ka50 Black Shark 1 (both retail and Steam) and Ka50 Black Shark 2 be able to use the upcoming DCS World modules of the same titles? Will this "transfer" be free?

Matt: Yes, the serial codes originally purchased will work for later module versions of the titles for A-10C and Black Shark 2.


Q: When is a DCS World SDK going to be publicly available?

Matt: At this time we have no plans for a public SDK. We work with qualified 3rd parties on an individual basis.


Q: Will DCS World eventually include a first-person shooter to compliment DCS: Combined Arms?

Matt: It is something we have discussed internally, but there are other items we would first need to address before moving forward. The most important being a higher level of detail at eye-level.


Q: Will Eagle Dynamics introduce "ED currency" to purchase future modules, similar to Microsoft Arcade Points?

Matt: We have no such plans at this time.


Q: Will it include the ability for land / terrain modules as well as aircraft?

Matt: Yes, the first of which will be the long-awaited Nevada terrain.


Q: Will players be able to see other players custom skins without installing those skins onto their machine?

Matt: No. It would need to be done with manual texture file swapping.


Q: How will DCS World be updated? Separately downloadable patches / updates manually installed or automatically server-pushed updates?

Matt: In the near term we make new versions (not patches) available; this first requires the previous version to be removed, but not deactivated. Later we will be moving to an auto-updater.


Q: Does the vision of DCS World include naval combat?

Matt: At some later point, yes. We envision DCS encompassing air, land and sea player control.


Third Party Development


Q: With the announcement of third party plane developers, will we see the direction of planes be either "survey" or "study"?

Matt: That will be completely up to the 3rd party developer. We will not dictate that, but we do have quality levels that must be maintained.


Q: Along the same line as the previous question, will it be possible for developers who are aiming at a lower level of fidelity to participate?

Matt: Absolutely. We hardly expect every 3rd party to develop aircraft at the DCS: A-10C level. This also provides a broader range of products for those that don't want or have time to study a 700 page manual.


Q: Are third party modders going to be held to the quality standards shown by the A-10C?

Matt: Yes, in terms of 3D modeling, textures, animations, audio, 6 DOF cockpit, and mouse interactive controls. It will however be up to them to decide the level of fidelity when it comes to systems modeling and flight dynamics.


Q: Will they have access to a version of the engine? I'm thinking about modeling classified/speculative projects (e.g. the Sh-90 Shturmovik replacement, the PAK-FA, the F-35, the MiG 1.44...)

Matt: Qualified 3rd parties are provided the needed internal development files and access to our development staff.


Q: Have any non-combat / civil aircraft developers been in contact with Eagle Dynamics to discuss aircraft development?

Matt: Part of our agreement with all 3rd parties is that it is up to them to announce and discuss their products. As such, I cannot comment on unannounced 3rd party projects.


Q: Are there tiers of complexity defined for the third party planes?

Matt: No, we leave that to the developer.


Q: Could we see more complexity in a third party plane than what DCS themselves produce?

Matt: Possibly, but most of the current efforts are at an early stage, and it would be better for those developers to discuss their intentions, than me.


Q: Should we expect all 3rd party planes to interact with the existing DCS environment? In other words, any plane with a tailhook can land on a Russian carrier? Matt, we won't ask you about US class carriers unless you'd like to volunteer something?

Matt: Yes, any 3rd party title must be compatible within DCS World.


Q: Will the individual aircraft modules, like the beta for the P-51D include any special AI behavior to help with realistic Air Combat Maneuvers i.e. for prop-driven and lower speed combat, or is that part of the base DCS World's existing AI?

Matt: Yes, the AI for the Mustang includes some unique code for such matters as dogfighting, formation flying, takeoff, and landing.


Q: When will we be able to buy the Su-25SM (i.e. the other Su-25, without the Shkval)?

Matt: We have announced no such products at this time.


Q: Is there an AH-64 A/D in the lineup of future aircraft?

Matt: If, or when, we decide to create such a product, it will be announced at the proper time.


Terrain / Maps


Q: What is the status of the Nevada map?

Matt: After a break of several months, the team is working on it again. What should be kept in mind though, is that while this project started as a 3rd party effort, it had to be completed by Eagle after the 3rd party group ceased to be. When this happened, we basically restarted the entire project from scratch such that it would meet our quality standards and take advantage of our new Image Generator (IG). What people first saw in the A-10C beta is a completely different product now. We hope to have the map released before the end of the year.


Q: Sorry, but we're about "Georgia-ed" out. Any hope for more terrain soon?

Matt: Yes, Nevada. Duh ;)


Q: Are there any plans for in-house add-on theaters beyond Nevada? DCS World implies an area larger than the Black Sea region.

Matt: Yes, but we are not discussing them at this time. We'd like to finish Nevada first.


DCS: Combined Arms


Q: Is there a PDF and / or video tutorials?

Matt: The DCS: Combined Arms manual is included with the open beta. Once we are close to final, I will be making a Producer's Note tutorial.


Q: Is there any possibility of incorporating control over surface-to-air missile batteries? I know that the developer of the Sam Simulatorhas expressed a willingness to migrate their excellent work into new engines.

Matt: Perhaps at a later point, yes. Baby steps.


DCS: P-51D Mustang


Q: With the DCS: P-51D Mustang the price point comparable to a AA full title, do you think that specialist sims with smaller markets need to rethink the free and inexpensive (sub $30) attitude to prices to survive?

Matt: The price of a title is based on the financial investment we put into a product (time / staffing). Given investment we put into the product, its quality, and the expected sales revenue, we feel the price is very fair.


Q: Will the arch enemy of the DCS: P-51D Mustang be a Japanese Zero or an Fw-190D Focke Wulf?

Matt: Time will tell...


Flaming Cliffs 3


Q: What's the situation with DCS World and Flaming Cliffs 3 (FC3)? If FC3 is a module, will this still be under the existing Ubisoft brand or a completely separate title?

Matt: FC3 will be a module of DCS World, but as a module (not a standalone product), it will be published as a The Fighter Collection (TFC) product. Because FC3 is still an approved unofficial add-on product for Lock On, FC3 will require Lock On: Modern Air Combat to be installed.


Q: Want to talk more about Flaming Cliffs 3 yet?

Matt: With Combined Arms and P-51D in beta, we hope to be moving more resources on to FC3 soon. Once that happens, and we are more clear about the features, we'll be able to talk more about it then. A bit too early yet.


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发表于 2012-8-3 23:01:18 | 显示全部楼层
我们最近提出一大堆问题的系列,然后将他们送往制作人麦特”“瓦格纳提供的最新信息。谢谢麦特抽出时间来回答!集散控制系统的世界问:这是“发展中国家世界”,“集散控制系统:世界”,或“dcsworld”?麦特:它被称为“议会”。

问:将发展中国家世界模块(这是公平的要求他们金刚石?)可在蒸汽通过蒸汽或者下载?麦特:这是我们的意图,但相反的是,大多数玩家认为,仅仅因为一个公司出售球场阀在蒸汽并不意味着它会发生。越来越多,这是越来越难以得到蒸汽拿起标题的小开发商,如鹰动力学。因此,我们还与其他数码经销商喜欢近和起源。当然,我们所有的图书销售网站上,这是我们的首选手段销售。问:有没有办法管理模块(即组织,例如,通过一段时间)?麦特:当有一天当我们有大量的模块,这可能是我们认为。然而,我们不是在这一点的。同时,我们开始我们的“传奇”系列,被关闭的集散控制系统:P - 51D章野马。问:关于远程,专用服务器的能力…我们厌倦了试图解释为什么我们不能主机专用服务器系统。有一个词:当?麦特:这是目前在发展,我们已经采取了从外部输入的方。它采取了比我们所希望的那样,但希望最终的结果将是值得等待的。问:将更新系统打破世界interplayability以前版本的世界?其他模块?麦特:没有,这将主要目的失败的世界。问:什么样的修补策略会对发展中国家的世界和模块?我们将更新的“核心”在一个补丁,然后模块在其他补丁?将模块总是兼容?麦特:正确,发展中国家世界(核心)将被更新,如有变化,所有项目没有具体的一个模块。每个模块又将被更新为需要改变。目前我们正在自动更新使这更加顺利的最终用户。问:将现有业主的集散控制系统a10c和ka50黑鲨鱼1(零售和蒸汽)和ka50黑鲨鱼2能够利用即将到来的议会世界模块相同标题?将这种“转让”是免费的吗?麦特:是的,最初的串行代码将为以后工作模块版本名为A - 10C型攻击机和黑鲨鱼2。问:当是一个发展中国家世界软件会公开?麦特:此时我们没有计划为公共软件开发工具包。我们的工作与合格的第三方在个人基础。问:将发展中国家世界最终包括一个第一人称射击游戏恭维集散控制系统:联合武器?麦特:这是我们内部讨论,但也有其他项目我们首先需要解决之前,向前移动。最重要的是更高层次的细节在视线水平。问:将鹰动力学介绍“货币”购买未来的模块,类似于微软街机点?麦特:我们没有这样的计划在这个时候。问:将它包括能力/地形模块以及飞机?麦特:是的,第一次将期待已久的内华达州地形。问:玩家可以看到其他玩家自定义的皮肤没有安装那些皮肤上吗?麦特:这将需要进行手工纹理文件交换。问:如何将发展中国家世界更新?单独下载补丁/更新安装手动或自动server-pushed更新?麦特:在短期内使我们的新版本(没有补丁)可用;这首先需要以前的版本被删除,但不停用。稍后我们将移动到自动更新。问:是否视觉系统包括海军作战?麦特:在稍后一点,是的。我们设想的集散控制系统包括空中,陆地和海上的播放控制。第三方开发问:与公告第三方开发商将飞机,我们看到的方向飞机是“调查”或“研究”?麦特:将完全由第三方开发者。我们不能决定,但我们有质量水平,必须保持。问:沿同一路线的问题,才有可能为开发商谁的目标是在一个较低的水平保真度参与?麦特:绝对。我们不希望每第三方开发飞机在发展中国家:A - 10C型攻击机水平。这也提供了一个广泛的产品,对于那些不想或有时间研究了700页的手册。问:第三方模组将以质量标准所表现出的A - 10C型攻击机吗?麦特:是的,从三维建模,纹理,动画,音频,6自由度的驾驶舱,和鼠标的交互控制。不过这将是他们决定水平保真度,当涉及到系统建模与飞行动力学。问:他们将获得一个版本的引擎?我在考虑建模分类/投机项目(如sh-90 shturmovik替代,该pak-fa,F - 35,米格1.44……)麦特:合格的第三方提供必要的内部文件和访问我们的开发人员。问:有什么non-comb
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发表于 2012-8-3 23:02:43 | 显示全部楼层
百度翻译
懂英文的自己翻译吧
不懂英文的。。。
不懂英文的。。。
我觉得 还是得自己翻译
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发表于 2012-8-3 23:04:42 | 显示全部楼层
菜鸟 发表于 2012-8-3 23:01
我们最近提出一大堆问题的系列,然后将他们送往制作人麦特”“瓦格纳提供的最新信息。谢谢麦特抽出时间来回 ...

这翻译。。。我还是看英文的吧
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发表于 2012-8-3 23:08:50 | 显示全部楼层
问:有任何非战斗/民用飞机的开发商在与鹰动力学讨论飞机的发展?麦特:我们的部分协议,第三方都是由他们揭示和讨论他们的产品。因此,我不能评论突击第三方项目。问:有层次的复杂性定义为第三方飞机?麦特:不,我们离开的开发。问:我们可以看到更多的复杂性,三分之一方飞机比发展中国家本身产生?麦特:可能,但目前大多数的努力是在早期阶段,它将更好地为那些开发者讨论他们的意图,比我。问:我们应该指望所有的第三方飞机与现有的互动环境?换句话说,任何平面与尾钩可以登陆俄罗斯运输?麦特,我们不会问你关于我们班的载体,除非你想志愿吗?麦特:是的,任何第三方必须是兼容在发展中国家的世界。问:将个人飞机的模块,如测试的P - 51D章包括任何特殊人工智能行为帮助与现实的空战演习即prop-driven下作战,或是基地的一部分发展中国家世界现有的人工智能?麦特:是的,人工智能的野马包括一些独特的代码等事项斗狗,编队飞行,起飞,着陆。问:什么时候我们能买su-25sm(即另一架苏- 25,没有shkval)?麦特:我们已经宣布没有这样的产品在这个时候。问:是否有一个攻击型直升机/飞机在阵容的未来?麦特:如果,或当,我们决定创建一个产品,它宣布将在适当的时候。地形地图问:什么是地位的内华达州地图?麦特:后休息几个月,这个小组的工作是一次。应该铭记,是这个项目开始作为一个第三方的努力,它已经完成了鹰经过第三方集团不再是。当这发生,我们基本上重新启动整个项目从零开始,要符合我们的品质标准,利用我们的新图像发生器(免疫球蛋白)。人们第一次看到在A - 10C型攻击机,是一种完全不同的产品。我们希望有地图年底前面世。问:对不起,但我们关于“georgia-ed”。希望更多的地形很快?麦特:是的,内华达州。杜;)问:是否有任何计划内部附加剧院超越内华达州?区议会的世界意味着一个较大的面积比黑海地区。麦特:是的,但我们不讨论他们在这个时候。我们会完成内华达第一。集散控制系统:联合武器问:是否有一个和/或视频教程?麦特:议会:联合武器手册,包括与开放测试。一旦我们接近最后,我会做一个制片人的注意教程。问:有没有可能纳入控制地空导弹?我知道,开发商的山姆simulatorhas表示愿意将他们出色的工作,为新的引擎。麦特:也许在稍后一点,是的。婴儿的步骤。集散控制系统:P - 51D章野马问:与集散控制系统:P - 51D章野马价格相当于机管局全称,你认为专家模拟与较小的市场需要重新考虑自由和廉价的(30美元)的态度,价格生存?麦特:价格的标题是以金融投资我们放入一个产品(时间/工作人员)。投资我们投入的产品,其质量,以及预期的销售收入,我们的价格是非常公平的。问:将敌人的集散控制系统:P - 51D章野马是日本零或一个fw-190d福克-沃尔夫?麦特:时间会告诉…烈火危崖3问:什么情况与世界和烈火危崖3(fc3)?如果fc3是一个模块,这将仍然是在现有的品牌或一个完全独立的标题?麦特:fc3将是一个模块的世界,但作为一个模块(而不是一个独立的产品),它将作为一个战士集合(台票)产品。因为fc3仍然是一个非官方的附加产品批准锁,fc3需要锁定:现代空战需要安装。问:我想再谈谈烈火危崖3吗?麦特:合并手臂和P - 51D章测试,我们希望能够在不久fc3移动更多资源。一旦出现这种情况,我们更清楚的特点,我们可以多谈谈,然后。早了一点呢。
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发表于 2012-8-3 23:21:21 | 显示全部楼层
我现在看到了。。。内华达在年底前问世
可能有个AH64A/D面试
DCS CA可能有第一人称
DCS CA可能可以操控海军等
DCS P-51D可能有个对手 但是对手是谁 不确定 ED说 时间会告诉你的。。。
别的第三方插件之类的 不是特别感兴趣 所以 只简单看了看 有兴趣的可以自己看看
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 楼主| 发表于 2012-8-3 23:26:45 | 显示全部楼层
AH64只是这么一说,Matt说如果有这样的机型,会在合适的时间发布,不一定会有呢
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发表于 2012-8-3 23:30:43 | 显示全部楼层
最关心的是FC3
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发表于 2012-8-3 23:40:41 | 显示全部楼层
最关心的内华达地景已经经历了两个“年底前发布”了,年底好遥远啊
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 楼主| 发表于 2012-8-3 23:46:09 | 显示全部楼层
我认为的亮点:

  • DCSW的专用服务器端程序正在开发中,而且是有第三方参与的,但进度迟缓超出预期(这个实在是太好了!出乎意料竟然还有这个计划在执行中!
  • DCSW中的模组升级不需要升级DCSW的版本,只有当影响到所有模组的因素出现时,才会升级DCS World版本(以后升级模组只用很小的下载量了,不用频繁下载好几个G的平台
  • DCS的升级以后会转向自动升级的方式
  • 将来会开发海战模组
  • 单兵第一人称射击的模组也在远期计划中,但要先解决的问题是提升地面图像的视觉效果
  • 第三方模组的机型复杂程度和模拟深度完全取决于第三方自己(意味着可能第三方的机型可能远达不到黑鲨和疣猪这样的模拟度
  • 内华达模组在中断了几个月之后重新开始了,采用了新的图像引擎,希望能在年内发布
  • 在回答如何在DCS World中管理众多模组的问题时,Matt无意中透漏了“P-51D野马作为开端,我们启动了”历史名机“系列的机型开发。。。”意味着野马是第一个、但不会是最后一个螺旋桨的DCS机型!
  • 地景包和地图,将会以模组形式发布
  • LOFC3在CA和野马发布之后,会得到更多开发资源的投入,将会作为DCSW的一个模组发布,安装时需要预装有LO1.0版本


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