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Just to manage expectations, please do not expect ground vehicle control to be at the level of SB Pro. In this first iteration, it would be more akin to the Battlefield series. However, where it dramatically differs from BF3 is operational scale, inclusion of online JTAC controllers (an outgrowth of some of our military projects), interaction with DCS air units, indirect fire systems, and the 2D Command Map. While 1st person control of many ground units is possible, it will not be possible yet to act as a FPS leg unit.
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0 `1 W# K0 z3 `+ I/ F8 f( PWhile the first release of CA will be a big step for us in the direction of the digital battlefield, it is just the first step and there are many areas we plan on fleshing out in coming years (control of AI air and naval units, FPS role, higher detail terrain, different types of artillery rounds, improved dust and smoke, etc.).
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内容点如下:
I- X I1 ^% J% `4 T1、CA的地面车辆控制水平目前不可能达到像SteelBeasts Pro《钢铁猛兽》那个级别
' B1 O% ?3 J( b3 t1 M6 e2、在一定程度上,与《战地》系列更类似,但规模更大% K2 F8 Z: }4 S) F- }0 v& N$ `1 O
3、CA的发布将是TFC/ED朝数字化战地环境发展的一大步,这仅仅是第一步
3 {; }- h g- @/ i5 d @4、计划在未来几年里有如下改进:控制AI的空中和水面单元、FPS角色、更高精度地景、不同种类的火炮弹药、提升尘土和烟雾的效果等等。1 ]* |, Z! b% k9 k
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