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[自由之鹰] 3月8日晚insky服务器标签设置测试效果,上图。

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发表于 2012-3-8 23:40:07 | 显示全部楼层 |阅读模式
测试条件:笔记本,15,4,游戏分辨率1280X800;
显卡Nv8600MGT,显存256+256共享;驱动默认设置,没开抗锯齿;

这正很困惑,队友距离近,带标签,但飞机反而很隐蔽,难道是涂装效果?



每张都有灰机。。。虽然我没找全





附:游戏ini配置:
[window]
width=1280
height=800
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0


[GLPROVIDER]
GL=Opengl32.dll


[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll





[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0


HardwareShaders=0


Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3


Sky=2
Forest=2
LandShading=3
LandDetails=2


LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1


VideoSetupId=15
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Water=1
Effects=1


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0


TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1


HardwareShaders=0


Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3


Sky=2
Forest=2
LandShading=2
LandDetails=2


LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1


VideoSetupId=17
Water=1
Effects=1
ForceShaders1x=0


PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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