本帖最后由 小-R 于 2015-12-9 13:08 编辑
Clemencau R98 Aircraft Carrier by The Mirage Factory 8/30/2011
= For SF2, Any and All =
This is the PA Clemancau R98 French Navy aircraft carrier. Originally released for 1stGens way back when; it has had some very small tweeks for SF2 (mostly to the radar statments for TEWS).
Small ini edits add the new SF2 style radar statement (which may not be 100% correct -those with proper information and knowledge are ENCOURAGED!! to make the needed corrections). The 100mm ACAS dual-purpose gun is suppled in it's own /Guns sub-folder. The two ship sounds used for many things are also supplied. Note: you may need to edit your Soundlist.ini to add them.
As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions. Of course, the usual 'Notes' section for the ravings of a madman!! <g>
With thanks to TMF, and all involved.
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= Install Instructions:
As I always reccomend, unzip the "sf2_clemencau_pak.7z" to a temp folder or your desktop or somewhere else that's easy to find.
Then, simply, copy/paste the /Objects folder supplied directly =OVER= your existing /Objects folder.
This package has already been divided into the various and sundry sub-folder that SF2 needs/wants/requires/should have or etc. (ie: Objects/GroundObjects and /Objects/Guns)
Then, take the /Sounds folder and drop it right on top of your existing /Sounds folder. If you've added the 2 ship sounds already, dont worry -allow the Overwrite.
If you have NOT added the ship sounds, you'll need to extract the Soundlist.ini from whichever cat it's in --iirc, it's the FlightData.cat, and drop in into your /Flight folder in you mods folder.
Remember - if you DO NOT have a /Flight folder already in your mods folder, you'll have to create one!!
Then, open the Soundlist.ini and add the following statements, where *** is the next number in sequence:
SoundFile***=ShipEngine
SoundFile***=Underway
then, add these statement at the bottom of the page:
[ShipEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=2500.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
[UnderWay]
Priority=HIGH
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=4
MaxDist=1500.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
save and close.
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Credits:
The Mirage Factory.
and for Oli ... one of the best. You are sorely missed.
Sources:
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Notes and Other Nonesense:
sorry, the madman has returned to The Asylum. Move along....
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Any problems, comments, checks, international money orders, or cash, I can be reached at the email below or on the CombatAce, SimHQ or Dev A-Team message boards!
Good Hunting, and Happy Landings!
Wrench
Kevin Stein
kjstein@ca.rr.com
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Legal BS:
This is freeware; it CANNOT be distrubuted without permission of The Mirage Factory.
It cannot be used for any 'payware' purpose whatsoever
Bribes are accepted; ask for the day's going rates
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