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[SF2] [HD]F/A-18F Super Hornet V1.0.0

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发表于 5 小时前 | 显示全部楼层 |阅读模式













About This File
Hi there, and I appreciate you taking the time to download my work!
- [color=rgb( var(--theme-link) )]https://gkabs.net
- [color=rgb( var(--theme-link) )]https://gulfknights.net
What’s included in this package:
F/A-18F Super Hornet with 5 skins.
Here are the enhancements I've made to the beta in 3ds Max:
- New ejection seat.
- New pilot model.
- New refueling probe.
- New towed decoy.
- New AoA added to the front landing gear, corresponding with the cockpit AoA.
- Included pilot ladder and engine cover, and removed 'remove before flight' tags.
- Implemented 2 LODs: 001, 002, 003, and 004.
- New BRU-55 dual bomb rack.
- New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail.
- New fuel tank.
- 5 skins for the Super Hornet.
- Canopy can be opened with: Shift+9.
- Wingfold function: Shift+7.
- For air refueling, use: Shift+6.
- To deploy the towed decoy: Shift+5.
All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.)
Installation instructions:
Just copy the files to their respective folders.
If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example:
[SoundList]  
SoundFileXXX=Rafale_Flaps
[Rafale_Flaps]  
Priority=NORMAL  
3DSound=FALSE  
FrequencyControl=TRUE  
NumBuffers=1  
Looped=TRUE  
If you require further assistance, I recommend checking the Knowledge Base here:
Version 1.0
LICENSE:
You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net.
I would like to extend my gratitude to the following people, in no particular order:
- Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM.
- Soulfreak for initiating this project and sharing the 3D Max file to help me finish it.
- ravenclaw_007 for designing all the impressive weapons.
- Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data and screenshots.
- Compufat for developing the Kuwait skin, US and Australian textures, and the fuel tank skin, decals, and testing the model.
- Pilots: GKABS.
If I’ve missed anyone, please let me know!
Special thanks to Third Wire for creating this incredible game, and to the amazing community at [color=rgb( var(--theme-link) )]https://combatace.com for their support and contributions.
Software used:
- 3ds Max 2009
- UVLayout v2 Pro
- Substance Painter
- Adobe Photoshop
- Mixamo
If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net.



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