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发表于 2009-1-1 16:54:38
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原帖由 qiangqibing 于 2009-1-1 12:21 发表 
SystemType=FIXED_GUN
GunTypeName=20mm M61A1 如果要改的话那就是这里是不是
InputName=FIRE_PRIMARY_GUN
航炮问题解决。
。这个第一行代码是 航炮固定那不是固定的是那种如换成自动炮怎么让它实现对地攻击 ...
[LeftElevator]
SystemType=CONTROL_SURFACE
InputName=PITCH_CONTROL
MaxDeflection=30.0
MinDeflection=-20.0
CLiftdc=0.0366
CDdc=0.0118
Cmdc=-0.2242
ControlRate=1.0
MaxControlSpeed=134.54
ModelNodeName=Elev_L
ReverseModelOrientation=TRUE
[RightElevator]
SystemType=CONTROL_SURFACE
InputName=PITCH_CONTROL
MaxDeflection=30.0
MinDeflection=-20.0
CLiftdc=0.0366
CDdc=0.0118
Cmdc=-0.2242
ControlRate=1.0
MaxControlSpeed=134.54
ModelNodeName=Elev_R
ReverseModelOrientation=TRUE
[LeftAileron]
SystemType=CONTROL_SURFACE
InputName=ROLL_CONTROL
MaxDeflection=30.0
MinDeflection=-30.0
CDdc=0.0324
Cldc=0.2076
Cndc=-0.0028
CldcAlphaTableNumData=15
CldcAlphaTableDeltaX=4.00
CldcAlphaTableStartX=-28.00
CldcAlphaTableData=0.000,0.000,0.087,0.258,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.258,0.087,0.000,0.000
ControlRate=1.0
MaxControlSpeed=97.7
ModelNodeName=Aileron_L
ReverseModelOrientation=TRUE
[RightAileron]
SystemType=CONTROL_SURFACE
InputName=ROLL_CONTROL
MaxDeflection=30.0
MinDeflection=-30.0
CDdc=0.0324
Cldc=0.2076
Cndc=-0.0028
CldcAlphaTableNumData=15
CldcAlphaTableDeltaX=4.00
CldcAlphaTableStartX=-28.00
CldcAlphaTableData=0.000,0.000,0.087,0.258,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.258,0.087,0.000,0.000
ControlRate=1.0
MaxControlSpeed=97.7
ModelNodeName=Aileron_R
ReverseModelOrientation=FALSE
[LeftFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.25
CDdc=0.025
Cmdc=-0.015
DeltaStallAlpha=-3.78
AreaRatio=1.02
DeploymentMethod=MANUAL
Setting[1].Angle=15.0
Setting[1].DeployValue=97.2
Setting[2].Angle=40.0
Setting[2].DeployValue=77.2
MaxDeflection=40.0
MinDeflection=0.0
ControlRate=0.2
AnimationID=8
ModelNodeName=FlapTrack_L
ReverseModelOrientation=TRUE
[RightFlap]
SystemType=HIGHLIFT_DEVICE
CLiftdc=0.25
CDdc= 0.025
Cmdc=-0.015
DeltaStallAlpha=-3.78
AreaRatio=1.02
DeploymentMethod=MANUAL
Setting[1].Angle=15.0
Setting[1].DeployValue=97.2
Setting[2].Angle=40.0
Setting[2].DeployValue=77.2
MaxDeflection=40.0
MinDeflection=0.0
ControlRate=0.2
AnimationID=8
ModelNodeName=FlapTrack_R
ReverseModelOrientation=TRUE
[Rudder]
SystemType=CONTROL_SURFACE
InputName=YAW_CONTROL
ReverseInput=TRUE
MaxDeflection=30.0
MinDeflection=-30.0
CDdc=-0.0179
Cydc=0.1562
Cldc=0.0025
Cndc=-0.1523
CldcAlphaTableNumData=15
CldcAlphaTableDeltaX=4.00
CldcAlphaTableStartX=-28.00
CldcAlphaTableData=-5.72,-4.94,-4.14,-3.32,-2.47,-1.62,-0.75,0.12,1.00,1.87,2.74,3.59,4.44,5.26,6.05
CndcAlphaTableNumData=15
CndcAlphaTableDeltaX=4.00
CndcAlphaTableStartX=-28.00
CndcAlphaTableData=1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.845,0.690,0.535,0.380,0.225,0.070,0.053
ControlRate=1.0
MaxControlSpeed=54.08
ModelNodeName=Rudder
ReverseModelOrientation=TRUE
RotationAxis=Z-AXIS
// Internal Guns -------------
[InternalGun1]
SystemType=FIXED_GUN
GunTypeName=20MM_M61A1
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-0.56,7.0,-0.068
LightPosition=-0.56,7.0,-0.068
AimAngles=0.0,-2.0,0.0
MaxAmmo=639
EjectShells=FALSE
MinExtentPosition=
MaxExtentPosition=
[InternalGun2]
SystemType=FIXED_GUN
GunTypeName=20MM_M61A1
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=0.56,7.0,-0.068
LightPosition=0.56,7.0,-0.068
AimAngles=0.0,2.0,0.0
MaxAmmo=639
EjectShells=FALSE
MinExtentPosition=
MaxExtentPosition=
[VentralGun]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=0.0,-2.7875,-0.6280
TracerLoading=1
GunnerID=9
BurstAmount=50
MaxAmmo=999999
[Gun_F1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-0.2980,4.4991,-1.2559
TracerLoading=1
BurstAmount=50
GunnerID=1
MaxAmmo=5000
[Gun_F2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=0.0581,4.4991,-1.2559
TracerLoading=1
BurstAmount=50
GunnerID=1
MaxAmmo=5000
[Gun_LT1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-14.1593,-0.6291,0.8309
TracerLoading=1
BurstAmount=50
GunnerID=2
MaxAmmo=5000
[Gun_LT2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-13.8033,-0.6291,0.8309
TracerLoading=1
BurstAmount=50
GunnerID=2
MaxAmmo=5000
[Gun_LC1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-0.9515,3.5220,1.0357
TracerLoading=1
BurstAmount=50
GunnerID=3
MaxAmmo=5000
[Gun_LC2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-1.3076,3.5220,1.0357
TracerLoading=1
BurstAmount=50
GunnerID=3
MaxAmmo=5000
[Gun_LB1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-12.3588,-0.0383,-1.0132
TracerLoading=1
BurstAmount=50
GunnerID=4
MaxAmmo=5000
[Gun_LB2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-12.0028,-0.0383,-1.0132
TracerLoading=1
BurstAmount=50
GunnerID=4
MaxAmmo=5000
[Gun_RT1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=13.9745,-0.6234,0.6928
TracerLoading=1
BurstAmount=50
GunnerID=5
MaxAmmo=5000
[Gun_RT2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=13.6185,-0.6234,0.6928
TracerLoading=1
BurstAmount=50
GunnerID=5
MaxAmmo=5000
[Gun_RC1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=1.2561,3.5220,1.0357
TracerLoading=1
BurstAmount=50
GunnerID=6
MaxAmmo=5000
[Gun_RC2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=0.9001,3.5220,1.0357
TracerLoading=1
BurstAmount=50
GunnerID=6
MaxAmmo=5000
[Gun_RB1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=12.0813,-0.0383,-1.0132
TracerLoading=1
BurstAmount=50
GunnerID=7
MaxAmmo=5000
[Gun_RB2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=12.4374,-0.0383,-1.0132
TracerLoading=1
BurstAmount=50
GunnerID=7
MaxAmmo=5000
[DorsalGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-0.08,-6.09,1.49
MaxAmmo=9999
TracerLoading=1
BurstAmount=50
GunnerID=10
MinExtentPosition=-0.25,-15.54,-0.51
MaxExtentPosition= 0.25,-14.72, 0.23
[DorsalGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=0.08,-6.09,1.49
MaxAmmo=99999
TracerLoading=1
BurstAmount=50
GunnerID=10
MinExtentPosition=-0.25,-15.54,-0.51
MaxExtentPosition= 0.25,-14.72, 0.23
[VentralGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-0.08,-12.7,-0.47
MaxAmmo=99999
TracerLoading=1
BurstAmount=30
GunnerID=7
MinExtentPosition=-0.25,-15.54,-0.51
MaxExtentPosition= 0.25,-14.72, 0.23
[VentralGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=0.08,-12.7,-0.47
MaxAmmo=99999
TracerLoading=1
BurstAmount=50
GunnerID=7
MinExtentPosition=-0.25,-15.54,-0.51
MaxExtentPosition= 0.25,-14.72, 0.23
[TailGun1]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=-0.08,-21.32,1.0
MaxAmmo=99999
TracerLoading=1
BurstAmount=50
GunnerID=9
MinExtentPosition=-0.25,-15.54,-0.51
MaxExtentPosition= 0.25,-14.72, 0.23
[TailGun2]
SystemType=FLEXIBLE_GUN
GunTypeName=20MM_M61A1
MuzzlePosition=0.08,-21.32,1.0
MaxAmmo=99999
TracerLoading=1
BurstAmount=50
GunnerID=9
MinExtentPosition=-0.25,-15.54,-0.51
MaxExtentPosition= 0.25,-14.72, 0.23
这里就是自动炮了,自己看吧 想当年问黑叔是没用的 只能自己体会。所以我只能帮你到这一步,看得懂就万事OK啦 不懂的再接着问吧 |
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