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 About This File
 August 2022
 ===============
 
 United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0
 ------------------------------------------------------------
 
 We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
 
 
 INSTALLATION INSTRUCTIONS:
 --------------------------
 
 1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
 Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
 
 2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
 
 NOTE    1:
 ------------
 
 Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
 The user may alternate between the two by "commenting out"
 the relevant line in the F-5C_COCKPIT.INI
 
 
 [CockpitData]
 Directory=cockpit           <---This is the default
 //Directory=cockpit_Lo-Fi
 
 
 In order to "activate" the higher resolution textures
 you would decomment the previous line and comment out
 the next line, thus:
 
 
 [CockpitData]
 //Directory=cockpit
 Directory=cockpit_Lo-Fi   <---This is now Low-Res
 
 
 NOTE    2:
 ------------
 
 Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
 
 [LOD001]
 Filename=F-5C.LOD
 
 to this..
 
 [LOD001]
 Filename=F-5C_002.LOD
 
 Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
 
 NOTE    3:
 ------------
 
 For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
 
 Keys:
 -------
 SHIFT+0 -> canopy open
 -/= (Default thrust vector Keys) -> elevator trim
 
 
 CREDITS:
 
 Sophocles     - 3D Model, Cockpit, textures
 
 Ravenclaw_007 - Project "God-Father" 3D Modeling,
 Animations, Weapons, Research,
 Beta testing
 
 Baffmeister   - Flight model, weapons edits, Avionics,
 Beta testing
 
 
 Crusader      - Avionics and data tweaks, Beta testing
 
 Guuruu        -    Sounds and Afterburner effects, Beta
 testing
 
 Guest contributors:
 
 Gkabs         - pilot figure
 
 Cliff7600     -    Avionics tweaks, functioning horizontal
 trim indicator
 
 
 Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
 Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
 
 Brain-32    - Modeling advice, initial cockpit.cfg + more
 NeverEnough    - Initial work on the Flight model
 Russouk2004    - Always answering questions when I
 needed help..Cheers!!
 Derk            - Many, many references!!!
 Blade            - Excellent mini-tutorial on damage
 textures
 
 Finally, thanks to TK and Thirdwire for creating such a fantastic game.
 
 ****************************************************************
 
 PILOT NOTES
 -----------
 
 
 F-5C Limit and Reference Speeds. [Indicated Airspeeds]
 
 FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
 FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
 
 NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
 
 LANDING GEAR: 240kts
 
 DRAG CHUTE: 165kts
 
 CANOPY: 50kts
 
 NOSE WHEEL STEERING: 65kts
 
 MAXIMUM INDICATED AIRSPEED: 710kts [redline]
 
 MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
 
 --------------------------------------------------------------------------------------------------------------------------------
 
 TAKE OFF ROTATION SPEEDS
 
 13500lbs: 155kts [full internal fuel and two sidewinders]
 
 20500lbs: 195kts [about the maximum weight possible with included stores]
 
 NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
 
 --------------------------------------------------------------------------------------------------------------------------------
 
 CLIMB SPEEDS
 
 Military Power
 
 13500lbs: 375kts with a transition to mach 0.89
 
 20500lbs: 310kts with a transition to mach 0.74
 
 Maximum Power
 
 13500lbs: 595kts with a transition to mach 0.93
 
 20500lbs: 480kts with a transition to mach 0.85
 
 -------------------------------------------------------------------------------------------------------------------------------
 
 FINAL APPROACH SPEEDS
 
 With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
 
 NOTE: Target touch down speed is 20kts less than final approach speed.
 
 ----------------------------------------------------------------------------------------------------------------------------------------
 
 
 The Gun Sight
 --------------------------------------------------------
 
 The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs.
 It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when
 cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly).
 
 
 *************************************************************
 
 Sophocles
 August 2022
 
 
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