JOKER_DUKE
发表于 2015-4-24 10:28:32
samhero 发表于 2015-4-18 12:06
理论上stirke下的武器都能做到自动锁定,坠地多半是因为射程不够,或者被拦截了……
不是坠地而是AI 总是要到比较近的距离才发射 Rafael
samhero
发表于 2015-4-25 18:20:38
JOKER_DUKE 发表于 2015-4-24 10:28
不是坠地而是AI 总是要到比较近的距离才发射 Rafael
用命令可以较远做到,但也看武器射程
JOKER_DUKE
发表于 2015-4-25 20:37:17
samhero 发表于 2015-4-25 18:20
用命令可以较远做到,但也看武器射程
请问是什么命令? 我去射程本来已经是很大了 100海里 但是AI 差不多要到个很近的距离才投放
即使我命令僚机去攻击目标 他也要飞到比较近的位置发射
superraptor
发表于 2015-4-27 13:36:58
游戏自带的tu-22会远距离发射巡航导弹。我打开游戏安全编录里的ai文件发现有设定ai发射巡航导弹距离和高度的代码
superraptor
发表于 2015-4-27 13:37:54
这个代码可以手动添加到飞机data文件里
NAVY的雄猫
发表于 2015-4-27 15:47:35
superraptor 发表于 2015-4-27 13:37
这个代码可以手动添加到飞机data文件里
求代码和解包器啊
superraptor
发表于 2015-4-27 17:15:58
NAVY的雄猫 发表于 2015-4-27 15:47
求代码和解包器啊
晚上给你
NAVY的雄猫
发表于 2015-4-27 17:54:41
superraptor 发表于 2015-4-27 17:15
晚上给你
OK谢啦
JOKER_DUKE
发表于 2015-4-27 22:35:00
superraptor 发表于 2015-4-27 17:15
晚上给你
大哥 您好 AI发射巡航导弹的 具体代码参数 能否也发一下给我我要给TU-22和B-1B用增加游戏难度
superraptor
发表于 2015-4-27 22:47:57
本帖最后由 superraptor 于 2015-4-27 22:59 编辑
JOKER_DUKE 发表于 2015-4-27 22:35
大哥 您好 AI发射巡航导弹的 具体代码参数 能否也发一下给我我要给TU-22和B-1B用增加游戏难度
AileronDeltaRoll=1.2
AileronRollRate=-1.5
ElevatorDeltaPitch=1.0
ElevatorPitchRate=-0.1
ThrottleDeltaSpeed=0.05
ThrottleVelocity=-0.01
DeltaSpeedForAfterburner=50
DeltaSpeedForAirbrakes=-50
MaxPitchForAltitude=15.0
MinPitchForAltitude=-10.0
PitchForThrottle=0.004
PitchForAltitude=0.01
PitchForVerticalVelocity=-0.01
RollForHeading=15.0
RollForHeadingRate=-0.5
MinRollHeading=5.0
MaxRollForHeading=60.0
PitchForRoll=0.23
FormationSpeedForPosition=0.8
FormationSpeedForRate=0.5
GunnerFireChance=80
GunnerFireTime=1.0
GunnerAimOffset=0.050
GunnerAimAccuracy=60
MaxRollCombat=60.0
MaxPitchCombat=45.0
MaxRollFormation=10.0
FormationRollForPosition=0.001
FormationRollForVelocity=0.01
RollForGunAttack=1.0
RollForGunAttackRate=-0.1
RudderForGunAttack=2.0
RudderForHeading=0.5
RudderForYawRate=-0.05
RudderForSideslip=1.0
TakeOffRotationAngle=15.0
LandingPitchForSpeed=-0.07
LandingThrottleForAltitude=0.05
LandingThrottleForVerticalSpeed=0.08
SafeAltitude=500
LookoutAngle=90
DefensiveAngle=60
ChanceDefensiveTurn=0
ChanceBreakTurn=10
ChanceHardTurn=50
ChanceTurnDirection=25
ChanceContinue=100
ChanceCheckNewTarget=5
ChanceUseVertical=0
FightWithoutAmmo=0
CannonFireAngle=2.5
RQIRMFireAngle=5.0
ASIRMFireAngle=10.0
RHMFireAngle=5.0
MaxPitchInput=0.6
MissileDetectChance=10
MaxCannonRange=3500
OptimalCannonRange=1000
MinCannonRange=500
MaxRollForGunAttack=45
CannonBurstLengthShort=1.0
CannonBurstLengthLong=1.5
MaxRudderForGunAttack=0.5
MaxRudderForManeuver=0.7
SafeAltitude=400
LookoutAngle=120
DefensiveAngle=90
ChanceDefensiveTurn=0
ChanceBreakTurn=40
ChanceHardTurn=100
ChanceTurnDirection=50
ChanceContinue=100
ChanceCheckNewTarget=10
ChanceUseVertical=0
FightWithoutAmmo=0
CannonFireAngle=2.0
RQIRMFireAngle=7.0
ASIRMFireAngle=7.0
RHMFireAngle=10.0
MaxPitchInput=0.8
MissileDetectChance=40
MaxCannonRange=3000
OptimalCannonRange=800
MinCannonRange=250
MaxRollForGunAttack=60
CannonBurstLengthShort=1.0
CannonBurstLengthLong=1.5
MaxRudderForGunAttack=0.8
MaxRudderForManeuver=0.9
SafeAltitude=300
LookoutAngle=150
DefensiveAngle=90
ChanceDefensiveTurn=0
ChanceBreakTurn=80
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=50
ChanceCheckNewTarget=25
ChanceUseVertical=10
FightWithoutAmmo=0
CannonFireAngle=1.3
RQIRMFireAngle=8.0
ASIRMFireAngle=10.0
RHMFireAngle=15.0
MaxPitchInput=0.9
MissileDetectChance=80
MaxCannonRange=2500
OptimalCannonRange=700
MinCannonRange=200
MaxRollForGunAttack=75
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.0
MaxRudderForGunAttack=1.0
MaxRudderForManeuver=1.0
SafeAltitude=200
LookoutAngle=150
DefensiveAngle=120
ChanceDefensiveTurn=50
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=50
ChanceCheckNewTarget=45
ChanceUseVertical=50
FightWithoutAmmo=0
CannonFireAngle=1.0
RQIRMFireAngle=9.0
ASIRMFireAngle=15.0
RHMFireAngle=20.0
MaxPitchInput=1.0
MissileDetectChance=100
MaxCannonRange=2250
OptimalCannonRange=600
MinCannonRange=150
MaxRollForGunAttack=90
CannonBurstLengthShort=0.5
CannonBurstLengthLong=1.0
MaxRudderForGunAttack=1.0
MaxRudderForManeuver=1.0
SafeAltitude=167
LookoutAngle=180
DefensiveAngle=120
ChanceDefensiveTurn=75
ChanceBreakTurn=100
ChanceHardTurn=100
ChanceTurnDirection=100
ChanceContinue=25
ChanceCheckNewTarget=50
ChanceUseVertical=100
FightWithoutAmmo=1
CannonFireAngle=0.8
RQIRMFireAngle=10.0
ASIRMFireAngle=20.0
RHMFireAngle=25.0
MaxPitchInput=1.0
MissileDetectChance=100
MaxCannonRange=2000
OptimalCannonRange=500
MinCannonRange=100
MaxRollForGunAttack=180
CannonBurstLengthShort=0.25
CannonBurstLengthLong=0.5
MaxRudderForGunAttack=1.0
MaxRudderForManeuver=1.0
PullOutRange=500.0
PullOutAlt=300.0
ReleaseAlt=1650.0
SecondPassRange=6000.0
SecondPassAlt=1000.0
ReleaseCount=12
ReleaseInterval=0.14
RollInRange=6000.0
RollInAlt=2300.0
PullOutRange=600.0
PullOutAlt=300.0
ReleaseAlt=1000.0
SecondPassRange=5000.0
SecondPassAlt=1600.0
ReleaseCount=4
ReleaseInterval=0.14
AimPitchOffset=1.0
RollInRange=9000.0
RollInAlt=1500.0
PullOutRange=1500.0
PullOutAlt=250.0
ReleaseRange=2000.0
SecondPassRange=6000.0
SecondPassAlt=1000.0
ReleaseCount=16
ReleaseInterval=0.2
AimPitchOffset=0.0
RollInRange=6000.0
RollInAlt=1500.0
PullOutRange=800.0
PullOutAlt=200.0
ReleaseRange=1200.0
SecondPassRange=4500.0
SecondPassAlt=1200.0
ReleaseInterval=1.0
AimPitchOffset=0.0
ReleaseRange=100000.0
ReleaseAlt=5000.0
ReleaseInterval=6.0
最后一个是巡航导弹的,你还给飞机添加CruiseMissileAttack任务,任务挂载,要挂巡航导弹。data文件里PrimaryRoles=这里加上CRUISE_MISSILE,loadout文件里添加Loadout.WeaponType=
Loadout.Quantity=1
(这里自己添加武器)