Specter__Cc 发表于 2008-9-29 14:41:55

我的旋风战机没有铂条干扰,怎么才能改啊

如上。。。。。。。。。。。。。。。。。。。跪求

F16CJ 发表于 2008-9-29 19:23:24

很简单,挂一个BOZ107系列吊舱就行了

Specter__Cc 发表于 2008-9-29 19:36:05

谢谢。。。。。。。。。。。。。。。。

noclip 发表于 2008-9-29 19:44:46

这个顶置里没写到........那我在这里说下............那F-15A的data.ini举例......
关键的代码是以下这些....... SystemName=DecoyDispenser1---------->系统的名称这个可以随意改,注意数字的标注必须要是连续的.否则会没效果.
SystemName=DecoyDispenser2



-------------------

SystemType=DECOY_DISPENSER
EjectPosition=-1.13,1.40,-0.88
EjectVelocity=-2.00,0.00,-8.00
NumChaff=120
NumFlare=60

-----------这里的名字必须要跟前面,\\"SystemName="的内容相同.SystemType=DECOY_DISPENSER
EjectPosition=1.13,1.40,-0.88---------->铂条射出坐标,定义铂条的射出位置.通常在飞机尾部翼尖.
EjectVelocity=2.00,0.00,-8.00---------->铂条射出的方向坐标,定义发射的方向和角度,坐标距离飞机本体的坐标越远,铂条就射得越快.(曾经改过一个射到600米以外的发生器,结果还是没办法把9X钩引住....囧囧囧

另外ini文件里面的坐标都是3轴的.....分别是X..Y..和Z........3轴之间用'豆号'分隔开,精确的3轴坐标只能在3DMAX里面获得,否则就只能猜测以及经多次测试来调整.如果没3DMAX文件的话,这里我建议使用ini里面的已经存在的坐标作为参考,或者直接采用这些坐标........例如机翼有涡流出现的坐标,垂尾上有灯的坐标等等.......

NumChaff=120------------铂条的数量
NumFlare=60------------红外诱饵的数量


也就是说如果为没有铂条的飞机添加的话,必须先在飞机主要部件里面添加一个 SystemName[XXXX]= ,建议在机翼或者机身那堆代码最下面添加.


例如AV-8A的


ModelNodeName=Fuselage_P
ShowFromCockpit=FALSE
HasAeroCoefficients=TRUE
CLa=0.1454
CD0=0.0099
CDL=0.0001
Cmq=-0.8622
Cmad=0.2526
Cyb=-0.1454
CLaMachTableNumData=5
CLaMachTableDeltaX=0.40
CLaMachTableStartX=0.00
CLaMachTableData=1.000,1.000,1.000,0.751,0.967
CD0MachTableNumData=5
CD0MachTableDeltaX=0.40
CD0MachTableStartX=0.00
CD0MachTableData=1.393,1.000,0.882,5.574,5.669
CDLAlphaTableNumData=15
CDLAlphaTableDeltaX=4.00
CDLAlphaTableStartX=-28.00
CDLAlphaTableData=169.650,106.835,61.826,31.655,13.354,3.957,0.495,0.000,0.495,3.957,13.354,31.655,61.826,106.835,169.650
CmqMachTableNumData=5
CmqMachTableDeltaX=0.40
CmqMachTableStartX=0.00
CmqMachTableData=1.000,1.000,1.000,35.578,38.546
ShowContrail=TRUE
ContrailPosition=0.00,-6.50,0.00
MinExtentPosition=-0.74,-6.68,-1.00
MaxExtentPosition= 0.74, 1.26, 0.97
CollisionPoint= 0.00,-6.67,-0.20
CollisionPoint= 0.00,-2.61,-0.93
CollisionPoint= 0.00, 1.25, 1.00
CollisionPoint= 0.00,-6.68, 0.70
CollisionPoint= 0.54,-4.98,-0.40
CollisionPoint=-0.54,-4.98,-0.40
DamageRating=DESTROYED
SystemName=InternalGun1
SystemName=InternalGun2
SystemName=EngineNozzle1
SystemName=EngineNozzle2
SystemName=EngineNozzle3
SystemName=EngineNozzle4
SystemName=CenterlineStation
SystemName=MainGears
SystemName=FrontPortTank
SystemName=FrontStbdTank
SystemName=CentrePortTank
SystemName=CentreStbdTank
SystemName=RearTank
SystemName=AirBrake
SystemName=RCSYawL
SystemName=RCSYawR
SystemName=RCSPitchD
SystemName=TopFuselageLight
SystemName=TailLight
SystemName=IntakeAnimation
HasArmor=TRUE
ArmorMaterial=STEEL
Armor.Thickness=4


------------------------


ModelNodeName=Fuselage_P
ShowFromCockpit=FALSE
HasAeroCoefficients=TRUE
CLa=0.1454
CD0=0.0099
CDL=0.0001
Cmq=-0.8622
Cmad=0.2526
Cyb=-0.1454
CLaMachTableNumData=5
CLaMachTableDeltaX=0.40
CLaMachTableStartX=0.00
CLaMachTableData=1.000,1.000,1.000,0.751,0.967
CD0MachTableNumData=5
CD0MachTableDeltaX=0.40
CD0MachTableStartX=0.00
CD0MachTableData=1.393,1.000,0.882,5.574,5.669
CDLAlphaTableNumData=15
CDLAlphaTableDeltaX=4.00
CDLAlphaTableStartX=-28.00
CDLAlphaTableData=169.650,106.835,61.826,31.655,13.354,3.957,0.495,0.000,0.495,3.957,13.354,31.655,61.826,106.835,169.650
CmqMachTableNumData=5
CmqMachTableDeltaX=0.40
CmqMachTableStartX=0.00
CmqMachTableData=1.000,1.000,1.000,35.578,38.546
ShowContrail=TRUE
ContrailPosition=0.00,-6.50,0.00
MinExtentPosition=-0.74,-6.68,-1.00
MaxExtentPosition= 0.74, 1.26, 0.97
CollisionPoint= 0.00,-6.67,-0.20
CollisionPoint= 0.00,-2.61,-0.93
CollisionPoint= 0.00, 1.25, 1.00
CollisionPoint= 0.00,-6.68, 0.70
CollisionPoint= 0.54,-4.98,-0.40
CollisionPoint=-0.54,-4.98,-0.40
DamageRating=DESTROYED
SystemName=InternalGun1
SystemName=InternalGun2
SystemName=EngineNozzle1
SystemName=EngineNozzle2
SystemName=EngineNozzle3
SystemName=EngineNozzle4
SystemName=CenterlineStation
SystemName=MainGears
SystemName=FrontPortTank
SystemName=FrontStbdTank
SystemName=CentrePortTank
SystemName=CentreStbdTank
SystemName=RearTank
SystemName=AirBrake
SystemName=RCSYawL
SystemName=RCSYawR
SystemName=RCSPitchD
SystemName=TopFuselageLight
SystemName=TailLight
SystemName=IntakeAnimation
SystemName=DecoyDispenser   <---------+在这里..=_=...
HasArmor=TRUE
ArmorMaterial=STEEL
Armor.Thickness=4



然后在最后一个武器挂架代码的后面空一行,增加



SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
AttachmentPosition= 0.0, 1.25,-1.03
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500
AllowedWeaponClass=BOMB
AttachmentType=USN
ModelNodeName=Pylon_Center
PylonMass=78.47
PylonDragArea=0.05
MinExtentPosition=
MaxExtentPosition=
FuelTankName=
-----------------空一行---------------------------------------------------------------------=.=.....

SystemType=DECOY_DISPENSER
EjectPosition=(坐标自己研究下,其实填上0.000,0.000,0.000也可以.只不过....X_X|||||)
EjectVelocity=
NumChaff=80
NumFlare=80

如果以上步骤你都没做错的话.........恭喜你,你现在可以用Chaff和Flare..........

http://img258.imageshack.us/img258/1228/16435208pi3.gifhttp://img258.imageshack.us/img258/1228/16435208pi3.gifhttp://img258.imageshack.us/img258/1228/16435208pi3.gifhttp://img258.imageshack.us/img258/1228/16435208pi3.gifhttp://img258.imageshack.us/img258/1228/16435208pi3.gifhttp://img258.imageshack.us/img258/1228/16435208pi3.gif
以上....................................

[ 本帖最后由 noclip 于 2008-9-29 19:45 编辑 ]

XIAOHANI 发表于 2008-9-29 20:41:25

偶一般都不用干扰的ECM=999999    什么都不响了

yl19900601 发表于 2008-9-29 21:50:51

即使这样 导弹还是会打过来的
这样只会让自己的警惕性下降
我就是这样
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