centrinoe 发表于 2008-3-8 00:09:07

送给黑总,希望对整合版有所帮助

http://www.7-zip.org/
幻影工厂的包貌似就是用这个打的,你可以去看看

PS:
1.如果把十号机气动交给幻影工厂做,行吗?
2.某些人在依靠这个游戏引擎做强大的联机版本的游戏

由column5.us发起,想到那个地景,我现在觉得这些人也是禽兽……

This is a purely hypothetical discussion. Though I mention ThirdWire, they are not involved in any way.

I was daydreaming a little bit tonight, and had this thought. I don't know if is even remotely feasible, but here it is.

Suppose that a group of trusted people in the Strike Fighters community got together and incorporated a business with the intention of producing a flight simulator. Suppose also that this group intended to hire ThridWire to create this sim using their Strike Fighters engine. Let's also say that it was the intention of this company to have ThirdWire create a "study" sim of the F-4 Phantom, one of the most popular and recognizable aircraft of the 20th century. Let's assume for the sake of this discussion that the sim will be more complex than current SF games, but less complex than Falcon. Finally, let's assume that the production company did not intend to make a profit, only to cover expenses, and that any profit realized would go to charities for veterans or some other worthy cause.

If the game was pre-sold a price of $50, it would require 5000 pre-orders to raise $250,000 to pay ThirdWire.

Do you think there are 5000 people who would pre-order on faith alone?

For this poll, please select the MINIMUM level of multiplayer support required for you to invest $50 in preordering a community-financed sim. Assume that the single-player aspect of the game is EXCELLENT and meets all of your single-player requirements.

What level of multiplayer support would be required for you to invest in a community produced sim project?

None. Multiplayer is not a requirement.[ 14 ] http://forum.combatace.com/style_images/mod4/bar_left.gifhttp://forum.combatace.com/style_images/mod4/bar.gifhttp://forum.combatace.com/style_images/mod4/bar_right.gif Basic. Head to head dogfights via lan or server. 16-player maximum.[ 5 ] http://forum.combatace.com/style_images/mod4/bar_left.gifhttp://forum.combatace.com/style_images/mod4/bar.gifhttp://forum.combatace.com/style_images/mod4/bar_right.gif Advanced. Dogfights and coop missions. 32-player maximum.[ 40 ] http://forum.combatace.com/style_images/mod4/bar_left.gifhttp://forum.combatace.com/style_images/mod4/bar.gifhttp://forum.combatace.com/style_images/mod4/bar_right.gif Ultimate. Massively multiplayer, dogifights and coop, persistent campaigns, unlimited participants.[ 8 ] http://forum.combatace.com/style_images/mod4/bar_left.gifhttp://forum.combatace.com/style_images/mod4/bar.gifhttp://forum.combatace.com/style_images/mod4/bar_right.gif

3.我上次在联机教程里面说等我找找有没有专门针对联机的mod,
Powered by Check Six,他们重新修改了狗斗的文件,不过好像失效了
还是法语的
他们也做联机整合版,思路不太一样,见下面这个帖子
http://www.column5.us/forum/index.php?showtopic=298

4.老外们的联机教程:他们用hyperlobby
http://www.column5.us/forum/index.php?showtopic=1345

[ 本帖最后由 centrinoe 于 2008-3-8 02:09 编辑 ]

F-4F 发表于 2008-3-8 00:42:30

我担心到时候J-10 和 联机版本 都不是免费下载

或者 联机版本 太大 \\ 下载太慢

centrinoe 发表于 2008-3-8 01:09:12

回复 2# 的帖子

非也,人家不是照着大去做的,以F-4系列为核心(最初的想法,很实际的,因为引擎就是为二代机设计的),然后搞了第二次投票,说最受大家欢迎的三种我们也做进去
如果最后能做出来,肯定是免费的
他们的最初计划是征集5000个捐赠者,每人捐50美刀,筹集25万,去向third wire买下游戏引擎的使用权
我怕他们会在筹钱这一步上就倒下

歼十收钱就不用它的东西就是了(不过惭愧的说一句,现在这个气动就是他们写的……)

[ 本帖最后由 centrinoe 于 2008-3-8 01:22 编辑 ]

F-4F 发表于 2008-3-8 01:13:39

肯定的 , 5000人啊

J-10 给不给大家再商量下

centrinoe 发表于 2008-3-8 02:12:48

回复 4# 的帖子

可以的,很好啊
等好的max
等bug一个个修正
差不多了就可以放beta出来了

BLACKWASP 发表于 2008-3-8 07:22:55

我们不必走老外的线路,当然联机MOD我是很感兴趣的......
别忘了工作组的怎么开始做J-10、J-8插件的......因为他们只是为自己增加靶机而已(收费倒是没有异议)

F16CJ 发表于 2008-3-8 12:23:57

以他们的思想,部分人还是冷战的思维
所以我觉得我们不必一定要走他们的路线

Kimi 发表于 2008-3-8 23:53:48

给钱?$50?哪有这么多钱啊。
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