SF2 F-86F-40 Sabre Remod Pak 1/28/2013
= For SF2 ONLY, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
A remod/compliation of several F-86F Skin/Ini paks, now fully compliant with SF2. If you have the originals, you'll probably want to delete them, as THIS pack is designed to FULLY replace it.
It is also suggested you be at the latest patch level, due to some ini 'switches' used.
This pak contains the following skin/decal sets:
JASDF:
1 Kokutai
3 Kokutai
6 Kokutai
8 Kokutai
Imperial Iranian AF
Ethiopian AF
461st FDS, 50th FBW, USAFE 1956-ish (*note: in RL, was possbily -30 or -35)
and an extra 'blank' natural metal skin, that you can use for whatever.
Included:
NEW SF2 compliant FM (from KAW)
New 'sabre specific' HVAR A-G rocket (station specific coded)
NEW cockpit (from the KAW F-86F)
NEW Sounds (from KAW)
'fake pilot' wing fences
tweeks by Crusader for the KAW Sabres (well done Otto!!)
All skins are in jpg format, and decal randomization is set to TRUE. The loadout ini uses the Year and Nation specific loadout switches for some of the export users, as defined in the enclosed Userlist.ini. Damage textures are the same DDS units as seen with the KAW Sabres. Other than the 'new' rocket, no other weapons are included, excepting the drop tank.
As always, fairly easy to follow, yet semi-detailed install instructions are included. So, please read them. Also, please give the "Notes" section a read too.
Happy Hunting!
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=TO INSTALL:
As I always reccomend, unzip the "sf2_f86f40_remod_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find
Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.
Copy/Paste the /Sounds folder directly -OVER- your existing /Sounds folder.
You'll probably be asked "OVERWRITE?", just say Yes.
I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be.
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Notes:
on CAS/Armed Recon missions, do NOT be alarmed if when viewing the loadout screen, that nothing shows in the box for the rockets. If the circle is black, they're loaded. This is easly confirmed by starting the mission and seeing they physically hanging there on thier rails.
As always, any mistakes are mine, and mine alone.
Notes from Crusader's Cockpit tweeks pak on aiming points:
Notes on A/G rocket/bomb sight usage:
- bombing , use pipper (center dot) to aim
- rocketing, use bottom diamond for aiming rockets
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Credits:
Zur (the Great and Power) and DanW for the aircraf;
Fubar for FM and sounds
Crusader for cockpit tweeks
Ravenclaw for his BEYOND superb template
RussoUK for the wing fences
me, for a little bit of this and alot of that....
Sources:
find the original release, and read that readme! LOL!
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If you have any problems, questions, comments, I can be reached in the usual places; CombatAce, SimHQ, or via the email addy below.
Happy Hunting!
Wrench
Kevin Stein
kjstein@ca.rr.com
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Legal BS:
This is freeware; it CANNOT be distrubuted, unless permission is granted by a Mod Mafia/The Mirage FActory memeber. If permission is granted, the original readmes and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Bribes are still accepted; ask for the day's going rates
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下载地址:感谢会员zwb上传
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