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楼主: MASK021

[讨论] LOFC2.O 的关于空对空的变动

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发表于 2010-3-27 08:02:28 | 显示全部楼层 |阅读模式
本帖最后由 MASK021 于 2010-3-27 08:06 编辑

英文不好的同学请看沙发处的概括。




ECM:




15s start-up any time you power the ECM on
Burn through moved out
25-28nm for fighters with older ECM
23-24nm for fighters with newer ECM
12nm for strategic and tactical bombers featuring powerful ECM sets



Missiles:



Fuzes have been given more realistic triggering distances - the most powerful are the AIM-120 and R-77.
Speeds and ranges have been adjusted to create a good relative representation of these missiles with respect to each other based on real data and corroboration from people in the know. AIM-9 has specifically been significantly sped up, and is almost equal in range and speed to the R-73. This adjustment was done according to RL speed-time-altitude charts for the AIM-9L. For radar guided missiles, the basic range setup is: AIM-7/R-27R < R-77/AIM-120B < AIM-120C < R-27ER.
ARH missiles will now track down to very low altitude. No more <10m safe zone.
Very significant resistance of radar missiles to chaff unless you put them on your 3-9.
Chaff resistance is AIM-120C > Other ARH > SARH
Reduced seeker gimbal limits for radar missiles. Again, here ARH are better than SARH.
Heat Seekers will not search for targets if launched without a seeker lock. This means launching any heat-seeker without seeker lock will cause that missile to be wasted
You must now hold the trigger for a short time in order for a missile to launch
The missile proximity fuze is inhibited for a very short time when the missile launches.



AI changes:



AI will now notch with an accuracy corresponding to their skill. This means that while an excellent AI can lose most of your missiles, an average AI will most likely be hit. While the note on this may be short, the change in gameplay is big.





Basic Aircraft changes:




F-15C now has an IFF HUD cue for the PDT/STT target
The MiG-29C will now have a default payload of 6xR-77
Aircraft flight models adjusted to conform as much as possible to their realistic climb and acceleration capabilities, as well as turning ability.
MiG-29C should turn better than in FC1
F-15C now has an energy model based on the -220 engines.
All flyable fighter aircraft will now be able to go supersonic with their full payload. The exact top speed depends on what you hang on your wings.
Realistic G-Loc model returned to be more realistic. You can sustain a medium to high-g battle for a long time, but if you abuse it and try to hold 8+ for long you're in trouble. Doing a 'g-warm up exercise' for 15-20 sec at 5g or so will better prepare you for a high-g fight, increasing your tolerance to high-g for a few minutes.



What is the effect effect of these changes on game play?



In general, the idea was to encourage a player to turn away from a missile in order to defeat it.

You will notice changes in how missiles behave with respect to chaff especially. For SARH, I would recommend to launch salvoes of two missiles; chaff is not likely to decoy both of them. The best defense is a notch and orthogonal roll, but this means the defender gives up the fight and the attacker has complete advantage - as it should be.

Aircraft using SARH vs. ARH equipped aircraft will naturally be at disadvantage, however the notch and otherwise beaming ARH missiles and using decoys at an appropriate distance will work.

The longer fuzes mean that maneuvering to dodge the missiles kinematically is now riskier.



The best chances of survival are a combination of beaming, maneuvering and countermeasures.



Note that I am not talking about long-ranged shots, as those tend to be easier to defeat.





I'd like to add that Wags, Yoda and myself campaigned to get much more robust counter-measure rejection (chaff resistance, performance, pk, anything else you'd like to call it ) for SARH missiles in order to not make things both more realistic and not so horribly lopsided. There may have been others but I don't hear and know everything.



You will find that SARH chaff-resistance is such that someone who could before easily chaff away all your missiles, will have to try extremely hard to decoy just half of them. Note that this is for head-on or near-head-on engagements.



Overall, all these changes, including visibility as well, will mean that the BVR engagements will now be moved further out. In addition, most BVR kills will now be beyond visual range in terms of simple head to head engagements, especially at medium and high altitude.
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 楼主| 发表于 2010-3-27 08:03:42 | 显示全部楼层
本帖最后由 MASK021 于 2010-3-27 08:13 编辑

主要的几点

15的ECM烧穿距离增加了
AIM120和R77都更NB了
AIM9速度和射程增加
主动雷达导弹能攻击更低的目标,10米安全区不存在了
箔条效果减弱了
强制发射的红外弹不会开启引导头,变火箭了
发射导弹需要按住按键一段时间

AI更NB了

F15C有IFF了(敌我识别会在HUD上有个标志)
MIG29C默认挂载有R77*6了
MIG29C更能转圈了
F15C的气动模型改以220发动机为准---推比增加了(改成F100-PW-220,其实推力相比PW-100并没有增加(微乎其微),PW-220的推重比反而更低。
PW-220拥有更好的可靠性和寿命,以及数字式控制系统),但是ED官方说F-15推力是增加的,所以可以认为是LO1.12,F-15的推力也是被阉割过的。
高G转弯限制了,现在做持续的中G转弯变的更可取

以前被诟病的AIM-120现在按照描述至AIM-120B型就可以与R-77媲美,AIM-120C型的效能大于R-77,
射程方面排名是AIM-7/R-27R < R-77/AIM-120B < AIM-120C < R-27ER
对抗箔条的能力最强的为AIM-120C,其次是其他主动弹(大概就是一样的意思),然后是半主动弹。
飞弹发射需要按住扳机一点时间然后才能发射,按下扳机后会有一段小小的反应时间。

对于红外制导强制发射就等于废掉这一点,估计是为了消弱R-27ET.
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 楼主| 发表于 2010-3-27 08:04:53 | 显示全部楼层
Q:Ok, then how would I kill an Eagle from my Flanker without dying myself? How do I have to navigate to put the Slammer on my 3 or 9 without breaking the lock on the Eagle?
问:好吧,那我怎么用一架SU27干掉一架F15而不把我自己卷进去?我怎么能够做3/9线脱离而不失去对目标的锁定?

A:You need a wingman or stupid Eagle.
A:你需要一架僚机。。。。。。或者碰到一架笨蛋F15。。。。。。。
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发表于 2010-3-27 08:34:10 | 显示全部楼层
主动雷达导弹能攻击更低的目标,10米安全区不存在了

那么钻山呢?
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 楼主| 发表于 2010-3-27 08:44:00 | 显示全部楼层
4# silverliu
利用环境规避导弹不算BUG吧,只是比较恶心而已。
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发表于 2010-3-27 10:31:51 | 显示全部楼层
期待中! 哇卡卡卡卡!!!
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发表于 2010-3-27 10:33:20 | 显示全部楼层
可是要30 美元啊!!!!!..........
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发表于 2010-3-27 10:35:26 | 显示全部楼层
4# silverliu  
利用环境规避导弹不算BUG吧,只是比较恶心而已。
MASK021 发表于 2010-3-27 08:44



贴地, 利用LO  的 bug 呢?   

我在想这 10米安全区不存在了,

那么1 米 呢?
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发表于 2010-3-27 10:38:22 | 显示全部楼层
太爽可 AIM-120C 比R-77 NB!!         如果有AIM-120D 就好了  加AIM-9X!!!
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发表于 2010-3-27 11:28:24 | 显示全部楼层
AIM-120没问题了,飞Falcon 4的同志们可以来试试了~~
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