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这个综合了好几个同类的文档,比我以往见到的几个conf.ini解释更详细
【说明一下,下面文字中诸如[s:8]的小头像不是原文中有的,是原文中的字符(组合)碰巧和论坛中小头像的代码一样,论坛自动给换上的】!!
Most of this info is from
http://www.sturmovik.de/wiki/index.php?title=Conf.ini (German) - Thanks Grille Chompa !
http://www.airwarfare.com/guides/config_guide.htm (English) - Thanks Dieg777
http://www.airwarfare.com/tech/sticks.htm (English) - Thanks Tully__
http://www.airwarfare.com (English) - Thanks EURO_Snoopy & the rest of the Airwarfare guys [s:8]
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Note: conf.ini gets read on start of the game and get written on exit of the game!
so changing it while the game runs does not work! - it will get overwritten to the old values.
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* * * WARNING * * * You cannot just copy this file to your game directory and expect it to work for you !!!
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Did you find an Error? Do you have more information ? - please email it to me ! -maxmhz <at> home <dot>nl
Much appreciated !
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[il2]
title=PF+FB+AEP ; This can change - Title of Window if in window-ed mode (FullScreen=0)
hotkeys=HotKey game ;
[window] ; Things to do with the screen
width=1200 ; Width in pixels
height=700 ; Height in pixels
ColourBits=32 ; Num of bits in colour
DepthBits=24 ; Num of Z-Buffer (depth buffer) bits [16|24]
StencilBits=8 ; Num if bits in stencil buffer [0|8]
ChangeScreenRes=0 ; Change screen resolution on game start [0|1]
FullScreen=1 ; Play game fullscreen [1] or in a window [0]
DrawIfNotFocused=0 ; Draw the window even if it is not visible (not focused)
EnableResize=0 ; Enable resize of window
EnableClose=1 ; Enable close of window
SaveAspect=0 ; Preserve a 4:3 view aspect (0 for widescreen)
Use3Renders=0 ; Use 3 Monitors on a Matrox Parhelia - This does "widen" your view
; but the Parhelia is not a games card [s:7] lousy GFX and FPS and mucho $
; Some common aspect ratio's in film:
; 4:3 1.33:1 "normal" TV screen/Monitor also called "Academy format"
; 5:4 "bigger" LCD-monitor formats (1200x960 etc)
; 16:9 1.85:1 HDTV format also called "Academy Flat"
; 2.35:1 "CinemaScope" format also called "Anamorphic Scope", " anavision", "CinemaScope"
;
; -Example- Using a "bigger" LCD-monitor with a 1200x960 (5:4) screen resolution,
; and wanting to play in CinemaScope format:
; width=1200, height=960, ChangeScreenRes=0, FullScreen=0, SaveAspect=0
; -Example- Using an WXGA monitor (1366x768) and playing fullescreen without the "black bars"
; width=1366, height=768, FullScreen=1, SaveAspect=0
; As kindly pointed out to me by Sturmovik_Shots this does not "widen" your view though - it only clips the top
; Thanks for pointing out an error in this section to .... (reference coming)
; and bottom area of a 4:3 screen.
[GLPROVIDER] ; Graphics drivers links
GL=Opengl32.dll ; dll used for graphics
[GLPROVIDERS]
Open GL=Opengl32.dll ; possible choise for OpenGL dll
DirectX=dx8wrap.dll ; possible choise for DirectX wrapper dll
[NET] ; Network settings
speed=5000 ; connection speed - use 5000-8000 when joining
routeChannels=0 ; * UNKNOWN *
serverChannels=31 ; number of players that can join your game
localPort=21000 ; local communication port (21000)
remotePort=21000 ; remote communication port (21000)
SkinDownload=1 ; Download and display custom skins (must be 1 both
; at Host's side and Client's side.
serverName=213.xx.xxx.xxx:21000 ; ip of server (you as host)
serverDescription=Stupid's Dogfight ; your server's description
remoteHost=82.xxx.x.xxx ; ip of host of last game you visited (joined)
localHost= ; local host in network
socksHost= ; * UNKNOWN *
checkServerTimeSpeed=1 ; check server's system time [0|1]
checkClientTimeSpeed=1 ; check client's system time [0|1]
checkTimeSpeedDifference=0.05 ; Max speed difference between system times [%]
checkTimeSpeedInterval=5 ; Measure difference every <num> seconds
[DeviceLink] ; DeviceLink is a communication protocol for external programs
port=21100 ; Port used for comm with external program
IPS=127.0.0.1 ; Local "trusted" ip's that can receive data
host=127.0.0.1 ; Local "trusted" ip's that can send data
[MaxLag] ; delay time settings
farMaxLagTime=10.0 ; Max lag allowed at a far distance
nearMaxLagTime=2.0 ; Max lag allowed at a close distance
cheaterWarningDelay=5.0 ; Delay between "cheating detected" warnings
cheaterWarningNum=-1 ; Number of warnings before a kick (-1 = off,
; 0 is direct-kick without warning)
[chat] ; Online chat
region=(dx=0.6,dy=0.2,x=0.05,y=0.01) ; region to display chat in (in % of screen)
; adr0 .. adr9 hold addresses (who can receive the msg) for
; messages msg0 ... msg9
adr0=ALL ; msg to all players
adr1=MY ARMY ; msg to friendly side only
adr2=TO bugger1 ; msg to player with nickname "bugger1" only
msg0=Hi all ; Quick Message0 (use arrow up/down in-chat)
msg1=<targets ; Display targets (use when running an FBDaemon hosted game)
msg2=<gunstat ; Display gunstat (use when running an FBDaemon hosted game)
msg3=<teams
msg9=<timeleft
; Or type 1 to 0 to get a message displayed directly.
; Some servers have scripts to display info. They use "<" as a trigger.
; - This is also the reason NOT to use "<" as a character in your nick-name by the way.
; Thanks to .... (reference coming) for pointing out the server formats ("<")
[game] ; game-play settings
Arcade=0 ; [0|1] use arrows to denote impact &
; AI text-Balloons
HighGore=0 ; Display blood in some planes
; (doesn't work anymore since 1.21)
mapPadX=0.66 ; Position to display the map pad at (% of screen)
mapPadY=0.04
viewSet=57 ; Even number = Snap View, Uneven = Pan View
; (F9 toggle)
Intro=0 ; [0|1] Play the intro movie on startup
SubTitlesLines=5 ; Number of lines to display of AI subtitles
NoSubTitles=0 ; [0|1] Do not show AI subtitles
NoChatter=0 ; [0|1] Do not play AI voices
NoHudLog=0 ; Don't display setting changes in HUD
; (power 80%, Fuel Mixture change etc)
NoLensFlare=0 ; [0|1] Don't display a lens flare effect
iconTypes=0 ; Type of Icons to display
; 0 off
; 1 Distance
; 2 Distance + Player Name
; 3 Distance + Plane Type/ID + PLayer Name
TypeClouds=1 ; {4.00+} [0|1] Use old particle clouds (0) or post patch4.00 particle clouds (1)
eventlog=eventlog.lst ; file to store the in-game events in
eventlogkeep=1 ; keep an event file (add to it)
3dgunners=0 ; [0|1] {3.0+} display 3d-gunners
ClearCache=1 ; [0|1] {3.03+} empty the material cache
; use 0 when using e.g. IL-2 Mat Manager/IL-2 Stab
; When using IL-2 Stab for historical markings, setting ClearCache=0 will
; keep the historical markings enabled i.e. you dont have to run an external
; program in the background anymore.
(未完)
[ 本帖最后由 ntrk 于 2008-7-29 18:34 编辑 ] |
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