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楼主: FlyCat

黑鲨5月16日的“旧闻”

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发表于 2008-6-21 00:47:54 | 显示全部楼层 |阅读模式
May 16 DCS Update

Since the last update, not much has scientifically changed from a new task point of view. This is primarily because we are in feature freeze and are focused on content iteration and debugging. Most of the work on DCS: Black Shark (now on build 46) has been focusing on the following areas:

1- Campaign generation
2- Training mission generation
3- Bug testing with a focus on multiplayer (lots of work to still do)
4- Editing and tweaking of Ka-50 the flight manual (currently 533 pages)
5- Writing of the DCS GUI manual (will be around 200 pages when complete)
6- FPS and RAM usage testing
7- General bug fixing (yes, there are still quite a few)

While we realize that many would just wish for us to release it now (particularly after some of the recent videos), we simply cannot do that given all the items listed above. It's too easy to release a buggy and incomplete product when being pressured by consumers and publishers to "just release it". Please be patient. Given that this will be our first self-published product, we want to do it right.

With the creation of larger missions in a near-complete mission environment, we are also now tuning and adjusting the simulation for increased frame rates and minimize RAM usage. Mostly given the 6 DOF cockpit, the higher population density or ground objects (buildings, trees, etc.) and the higher elevation mesh detail, DCS will require more system resources to run smoothly. However, we are taking steps to minimize this as much as possible. When complete, we should have a good idea of minimum and recommended system specs that will be realistic and not low-balled.

The GUI is just about done with the integration of the Options screen that allows you to set up separate Input options configurations for multiple types of aircraft. So, as we start to add more aircraft to DCS, each aircraft can have its own unique of input command profiles (keys, axis, etc.). Personally, I do all input controller programming now within the DCS Options GUI and I no longer use external profile programs (although that is still an option).

Select members of the Sim-Mod team are still working on some terrain enhancements and we hope to have final versions of the Spring and Fall textures soon. Additionally we hope to be updating additional airbase before release. Once complete we can integrate into the DCS code base.

The Mission Editor is just about final and just being debugged now. Two nice additions added near the end was the ability to set rules and actions for not just groups but each individual unit within a group and the ability to assign a mobile area trigger that is attached to a moving unit/group. Also, when creating multiplayer missions, each side will now have their own unique text and image briefings. Also, each side can be assigned unique goals. While this will not be a significant feature for Black Shark, which will likely focus on cooperative missions, this will be a welcome feature as we add additional aircraft to the DCS mix.

As for what happens after Black Shark, the team has several aircraft modules currently in development (this could include development of 6 DOF cockpits, avionics or flight dynamics). While the A-10A Suite 2 module will still likely follow the Black Shark, the following aircraft are also now planned for DCS in development at one stage or another:

1- A-10A Suite 2 (latest version of A-10A in active use)
2- A-10C Suite 3 (we now have permission from the USAF to develop an entertainment version of the simulation we developed for them. We are very happy and excited about this).
3- AH-64A Blk. 49A
4- Su-27
5- F-15C
6- Mi-24V
7- F-16C
8- MiG-29A

Naturally, release of aircraft like the Su-27 and F-15C would coincide with integration of advanced flight model for missiles, advanced seeker logic and advanced air-to-air radar logic and modeling.

Attached a few very early images of the 6 DOF cockpits for the Flanker and Eagle.

The actual order of release is still up in the air. For all of these aircraft, we now have all the needed data to model them properly to DCS standards (very important a big factor of what does and does not go into DCS as a flyable). It is important to remember that all of these aircraft will be modeled to the same level of detail as the Black Shark in DCS. As I hope many of you realize after reading and seeing more about Black Shark, this will be a daunting task but will provide the most comprehensive and realistic simulation of flying these aircraft within a combat environment on the PC.

Thanks,
Matt
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发表于 2008-6-21 01:28:55 | 显示全部楼层
不是很清楚,黑鲨里面可以开F16C??
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 楼主| 发表于 2008-6-21 01:31:10 | 显示全部楼层
虽说是一个月前的“旧闻”,但对于没看到的人来说还算是蛮新的[s:17]

翻译如下:


5月16 DCS的官方更新

  自从上次更新以来,并没有什么技术上的改变,这主要是因为我们已经将开发工作集中在了内容上的更新与调试:
   1-战役生成器
   2-训练任务生成器
   3-联机Bug测试(还有许多要去做的)
   4-编写卡50飞行手册(目前有533页)
   5-编写DCS游戏操作界面手册(完成后将有200页左右)
   6-FPS和内存占用的优化
   7-一般Bug的排除(是的,仍然有很多)


Blaaaaahhh。。。

Blaaaaaahhh。。。

    黑鲨后的开发计划,目前团队已经着手在开发几种机型(包括6DOF座舱,航电和空气动力学方面),A-10A Suite2机型依然可能是紧随黑鲨后的发布的机型,下面的几种机型也是在开发计划中:
1- A-10A suite2 (当前美国空军使用的A-10A的最新型号)
2- A-10C Suite3 (目前我们已经获得美国空军的允许开发该机型的娱乐版本,对此我们很兴奋也很高兴)
3- AH-64A Bulk 49A
4- Su-27
5- F-15C
6- Mi-24V
7- F-16C
8- Mig-29A
当然,像Su-27和F-15C这样的机型的发布包含了高模拟度的导弹模型、寻导头模型、空空雷达模型等

附件是几张Flanker和Eagle的6DOF座舱的早期图片


最终发布时间仍然未定。对于目前的这些机型,我们已经有了所有需要的数据把他们集成到DCS的标准平台上(很重要的一点是作为一种可操作的机型,什么样的数据应该导入DCS平台,什么样的数据不应该导入)。 需要注意的是这些机型将会有和黑鲨同样的模拟度和精细度。
blaaaaaahhhhh。。。。
   

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 楼主| 发表于 2008-6-21 01:34:00 | 显示全部楼层
名词解释:
6DOF座舱及三维座舱,表示支持TrackIR4的6DOF维度,和大家在黑鲨视频里看到的一样座舱效果
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发表于 2008-6-21 01:44:50 | 显示全部楼层
那F16C得等到啥时候,ED的效率让人无法恭维!!!


实在是不想再看机械仪表了。[s:52]
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发表于 2008-6-21 05:13:14 | 显示全部楼层
狂顶
什么时候团购怒火危悬,我是要收藏的
最近主准备疯狂改动硬件啊[s:30]
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发表于 2008-6-21 09:03:07 | 显示全部楼层
F16就算了吧,FOPS开发应该把丫的模拟度差不多弄完了,实在不行,ED直接收购FOPS算了……

[ 本帖最后由 I.G. 于 2008-6-21 09:20 编辑 ]
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发表于 2008-6-21 10:25:59 | 显示全部楼层
[s:14] 果然是旧闻那 黑鲨那两段视频 看的的确心痒痒的 不过那句 什么数据该导入 什么不该导入 这个就有点.... 嘿嘿
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 楼主| 发表于 2008-6-21 11:34:23 | 显示全部楼层
原帖由 I.G. 于 2008-6-21 09:03 发表
F16就算了吧,FOPS开发应该把丫的模拟度差不多弄完了,实在不行,ED直接收购FOPS算了……


这个也是个跳票大王哦
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发表于 2008-6-21 11:54:35 | 显示全部楼层
无限期期待中[s:19] [s:15]
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