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make your own tutorals(制作你自己的Lockon视频教程)

已有 1363 次阅读2008-10-16 01:18 |个人分类:模拟飞行

转自:IRONHAND

 


 

Important Notes:

It may look like a video but it's not. A track file provides data which allows the sim to recreate what took place when the mission was recorded. It contains information on the location of both active and static objects, the direction, altitude, and airspeed of all aircraft, your location, airspeed, and etc. Finally, it records both which keys have been pressed and when those key presses occurred. During playback only your a/c is fully controlled. As far as the AI is concerned, this is a regular mission. It acts and reacts according to the programming code. So, as the track runs, the mission unfolds and recreates itself. Usually.

This recreation of events is also the Achilles heel of this system. All is well as long as the program remains unchanged. Faulty recreations can occur, however, when tracks made with one version of LOMAC are replayed with a second version. Changes to flight models, altered AI, and bug fixes can all significantly alter the world recreated by the track file.

NOTE::::::

There is one occasion when tracks will replay incorrectly even if the track is created and played with the same LOMAC version. This occurs if you alter the views in a track which uses both padlock and Helmet mode to launch a missile. In this instance, by altering the views the target a/c is almost guaranteed to not be in the field of view from within the cockpit at the time when the padlock key is pressed. This means that the subsequent locking of the target a/c will not take place and no missile will consequently be launched. And from there, all bets are off since the AI now has no missile to either evade. Nor will it be hit as it might have been in the original recording.


Recording the Track:::::::

 

The Visual:


Open the mission you wish to fly in the mission editor.

Start the recording function by either pressing Ctrl+R or selecting Record Track from the Mission Editor's Flight Menu.

Fly the mission. Feel free to pause the mission whenever you want. Pausing while recording a track will not harm anything.

When you're done, save the mission using the dialogue box which pops up.

Go back and edit the views, if you wish. Just restart the track by either pressing Ctrl+V or by selecting Video Edit from the Mission Editor's Flight Menu. By doing so you can add visual interest and/or make certain that the viewer sees precisely what you wish them to see. (
Run the entire track from start to finish while editing unless you want to shorten it.)

If upon reviewing the edited track, you decide to change a particular view, don't despair. You can insert the view you want. Start the track and let it run up to the point you wish to alter. Pause the sim (S key) and then press Alt-Backspace. Unpause the sim. Alter your views and hit Alt-Backspace again. This command inserts new views without altering the views which follow.

Save the edited track under a new name using the "Save" dialogue box when the track ends.

 


Enhancing the Track:::::::


 


Adding Voice:


First make a duplicate of the track to which you are adding voice. Should you need to redo your voiceover, it's best to start with a clean copy.

If you are using Flaming Cliffs 1.1 or later, skip this paragraph. If you are using LOMAC 1.02, read on.: For the present LOMAC is not creating a folder for the voice WAV files. So you have to do it yourself. After recording and saving your track, either exit or minimize Lock On and, using Windows Explorer, navigate to the track's directory. In that same directory, create a folder with the same name as the track file. For example, if your track will be named Going_Down_in_Flames.trk, name the folder Going_Down_in_Flames.

Next, figure out what you want to say.

Restart the track with Ctrl+V or by selecting Video Edit from the Mission Editor's Flight Menu. Press Crtl+0 (zero) to begin recording your voice. It's best to hesitate a moment or two after pressing "Crtl+0" before you begin speaking. Otherwise you first word might be clipped.

Press Shift+0 (zero) when you are finished speaking to stop recording your voice. So the sequence is: Ctrl+0, speak, Shift+0.

Save the resulting track using the same name in the "Save" dialogue box.


Note:  If you are unable to record your voice, one of several things might be at fault:



  • The voice folder has a name which differs from the track.
  • The track and voice folder are not int he same directory.
  • The "Record Volume" slider may be set too low in the LOMAC Sound Options screen. Push the slider closer to the top.
  • Your mic might not work in LOMAC, even though it works fine in other Windows applications. In this case, try another mic.

 


Adding Music (instead of voice):


Adding a music file(s) to the track instead of voice files is simple.


Start the edited track with Ctrl+V or by selecting Video Edit from the Mission Editor's Flight Menu.


Press "Crtl+0" when you want the music to start. Release the key and let the track run to the end. (LOMAC just looks to see where a voice file begins during track playback. As long as you are using only a single music file, you don't have to worry about how long it is unless it's longer than the track itself.


Save the newly edited track with a new name.


Substitute the music file in wav format for the small "voice" file you just created.


Delete the file which is there (Voice001.wav) and rename your music file "Voice001.wav" without the quotes.


 


Adding Text (subtitles):


Creating subtitles is a two step process. Before doing anything, make a backup copy of the track file to which voice was added. Should things go badly, you'll be able to recover.


STEP 1:


Restart the track with Ctrl+V or select Edit Track from the Mission Editor's Flight Menu.


Press Ctrl+9 when you want the subtitle to start. Press Shift+9 when you want the subtitle to stop.


Repeat as necessary.


Save the newly edited track with a new name. Doing so creates an SBT file with the track's new name and the .sbt suffix. E.g.: Going_Down_in_Flames.sbt.


STEP 2:


Open the SBT file you just created in notepad. You should see an entry similar to that below for each subtitle:


                              begin = "00:00:02:016"; end = "00:00:11:179"; title = "";


Type in your subtitle text between the quotes ("") where it says: title = "";


Important Note:  When adding text, never use quotes ("") as part of your text.


When finished, save the SBT file.


 


Adding the cursor (mouse pointer):


Once again, make a backup copy of your most recent track version.


Restart the track with Ctrl+V or select Edit Track from the Mission Editor's Flight Menu.


The cursor is toggled on and off with the Alt+0 (zero) keys.


When you want the cursor to appear, press Alt+0.


Use your mouse to move the cursor however you wish.


Press Alt+0 again to make the cursor disappear.


Let the track play to the end and save it with it's final name.


 


In Conclusion:


If you have added both voice (or music) and subtitles to a track, this is what you should have: 1) the track itself: Going_Down_in_Flames.trk, 2) A folder called: Going_Down_in_Flames containing the voice WAV files, and 3) the subtitle file: Going_Down_in_Flames.sbt. All need to have the same name.


 


 


IRONHAND(铁手)系列的LOCKON教学视频十分有看头,英文听力好或有心练习听力的同学们可以去看看,一举两得


http://flankertraining.com/ironhand/a2a.htm


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