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[技术交流] (已经解决)求助,装上真实声音补丁后A10声音消失(其他声音正常)

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发表于 2007-8-8 23:11:46 | 显示全部楼层 |阅读模式
今天去下载了一个LOCK ON的飞真实声音补丁,(下载地址http://www.lockonfiles.com/modul ... ND_PACK_8#dldetails)打上之后效果非常震撼,可是发现A10的全部仓外声音全都消失了,发动机,气流,机炮........其它的是正常的,因为我下载的补丁是1.02版的,也就是使用WAV格式的,1.12用的是oog格式,但是我发现1.12也可以识别WAV格式,因为其他飞机是正常的,所以我怀疑是这个补丁对配置文件的修改上与1.12冲突
他修改\添加了4个配置文件,下面依次发出来,请代码高手帮我看看
1.F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\Plane.cfg
EngineAfterburnerSound = true;
EngineFrontSound = true;
EngineBackSound = true;
EngineAroundSound = true;
WindSound = true;
DistortionSound = true;
CockpitSystemsSound = true;
CockpitAfterburnerSound = true;


2.F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\sound.cfg
PlaneAfterburner    { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside =  90; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
PlaneBackEngine     { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
A10BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
IL76BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
Tu95BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
MigBackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
Su27BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
Su25BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
F15BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }

PlaneDistortion     { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 750;   Group = "Wind"; }
PlaneWind           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; }
Fire                { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; }
PlaneMove           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; }

MissileEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 30;  Radius = 10000; Group = "Engine"; }

PlaneFrontEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
A10FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
IL76FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 2500;  Group = "Engine"; }
Tu95FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
MigFrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
Su27FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
Su25FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
F15FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }

HelicopterFan       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
ShipEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; }
ShipMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; }
PlaneAroundEngine   { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
MigAroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
A10AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
Su27AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
Su25AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
F15AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }

Gear                { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; }
AirBrake            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; }
Cockpit             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; }
TruckEngine         { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
TankEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
TruckMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
TankMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
WaterMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
TurretRotation      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
RadarRotation       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
Pin                 { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
Feeding             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }

FailLanding         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }
CarrierLanding      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }
SeaLanding          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }
ForestLanding       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }

Snare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; }
Flare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; }
MissileShoot        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
PlaneCannon         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
GAU8Cannon          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
M61Cannon           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
VulcanCannon        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
CannonNavy          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
CannonGround        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
MachineGunFire      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
MissileLaunch       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }

SonicBoom           { Mode3D = false;Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Wind"; }
ExplodeNapalm       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeGround       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeGround0      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size =  75; Radius = 10000; Group = "Effects"; }
ExplodeGround1      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeGround2      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeWater        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius =  5000; Group = "Effects"; }
ExplodeWater0       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater1       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater2       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeAir          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeAir0         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
TankShoot           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
Shoot               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
Sea                 { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }

Chute               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
TruckStarter        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
GearEnd             { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
Flaps               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
AirBrakeBegin       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
AirBrakeEnd         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
LandingEnd          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
PlaneHit            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
Eject               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
Jettison            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
Drop                { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }

LaunchWarningUS     { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
SearchNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
ThreatNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
BeaconNear          { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
BeaconFar           { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
Lock                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
MasterWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
LaunchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
LockWarning         { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
SearchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
AIM9                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
CockpitSystems      { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
CockpitAfterburner  { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
Rain                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Effects"; }
Thunder             { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 2500;  Group = "Effects"; }

Scan                { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; }
Launch              { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; }
Track               { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; }


3.F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\Sound_10km.cfg

PlaneAfterburner    { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
PlaneBackEngine     { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
A10BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
IL76BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
Tu95BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
MigBackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
Su27BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
Su25BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
F15BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }

PlaneDistortion     { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 750;   Group = "Wind"; }
PlaneWind           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; }
Fire                { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; }
PlaneMove           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; }

MissileEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 30;  Radius = 10000; Group = "Engine"; }

PlaneFrontEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
A10FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
IL76FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 2500;  Group = "Engine"; }
Tu95FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
MigFrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
Su27FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
Su25FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
F15FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }

HelicopterFan       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
ShipEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; }
ShipMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; }
PlaneAroundEngine   { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
MigAroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
A10AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
Su27AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
Su25AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
F15AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }

Gear                { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; }
AirBrake            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; }
Cockpit             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; }
TruckEngine         { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
TankEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
TruckMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
TankMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
WaterMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
TurretRotation      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
RadarRotation       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
Pin                 { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
Feeding             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }

FailLanding         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }
CarrierLanding      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }
SeaLanding          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }
ForestLanding       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }

Snare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; }
Flare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; }
MissileShoot        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
PlaneCannon         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
GAU8Cannon          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
M61Cannon           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
VulcanCannon        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
CannonNavy          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
CannonGround        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
MachineGunFire      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
MissileLaunch       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }

SonicBoom           { Mode3D = false;Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Wind"; }
ExplodeNapalm       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeGround       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeGround0      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size =  75; Radius = 10000; Group = "Effects"; }
ExplodeGround1      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeGround2      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius =  5000; Group = "Effects"; }
ExplodeWater0       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater1       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater2       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeAir          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeAir0         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
TankShoot           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
Shoot               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
Sea                 { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }

Chute               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
TruckStarter        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
GearEnd             { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
Flaps               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
AirBrakeBegin       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
AirBrakeEnd         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
LandingEnd          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
PlaneHit            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
Eject               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
Jettison            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
Drop                { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }

LaunchWarningUS     { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
SearchNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
ThreatNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
BeaconNear          { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
BeaconFar           { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
Lock                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
MasterWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
LaunchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
LockWarning         { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
SearchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
AIM9                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
CockpitSystems      { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
CockpitAfterburner  { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
Rain                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Effects"; }
Thunder             { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 2500;  Group = "Effects"; }

Scan                { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; }
Launch              { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; }
Track               { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; }


4F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\Sound_25km.cfg

PlaneAfterburner    { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
PlaneBackEngine     { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
A10BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
IL76BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
Tu95BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
MigBackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
Su27BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
Su25BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
F15BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }

PlaneDistortion     { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 750;   Group = "Wind"; }
PlaneWind           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; }
Fire                { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; }
PlaneMove           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; }

MissileEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 30;  Radius = 10000; Group = "Engine"; }

PlaneFrontEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
A10FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
IL76FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 2500;  Group = "Engine"; }
Tu95FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
MigFrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
Su27FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
Su25FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
F15FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }

HelicopterFan       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
ShipEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; }
ShipMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; }
PlaneAroundEngine   { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
MigAroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
A10AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
Su27AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }
Su25AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; }
F15AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; }

Gear                { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; }
AirBrake            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; }
Cockpit             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; }
TruckEngine         { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
TankEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
TruckMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
TankMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; }
WaterMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
TurretRotation      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
RadarRotation       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
Pin                 { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }
Feeding             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; }

FailLanding         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }
CarrierLanding      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }
SeaLanding          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }
ForestLanding       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; }

Snare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; }
Flare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; }
MissileShoot        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
PlaneCannon         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
GAU8Cannon          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
M61Cannon           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
VulcanCannon        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
CannonNavy          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
CannonGround        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
MachineGunFire      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
MissileLaunch       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }

SonicBoom           { Mode3D = false;Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Wind"; }
ExplodeNapalm       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeGround       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeGround0      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size =  75; Radius = 10000; Group = "Effects"; }
ExplodeGround1      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeGround2      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeWater        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius =  5000; Group = "Effects"; }
ExplodeWater0       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater1       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater2       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeAir          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeAir0         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
TankShoot           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
Shoot               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
Sea                 { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }

Chute               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
TruckStarter        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
GearEnd             { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
Flaps               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
AirBrakeBegin       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
AirBrakeEnd         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
LandingEnd          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
PlaneHit            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
Eject               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
Jettison            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }
Drop                { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; }

LaunchWarningUS     { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
SearchNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
ThreatNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
BeaconNear          { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
BeaconFar           { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
Lock                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
MasterWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
LaunchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
LockWarning         { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
SearchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
AIM9                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
CockpitSystems      { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
CockpitAfterburner  { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; }
Rain                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Effects"; }
Thunder             { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 2500;  Group = "Effects"; }

Scan                { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; }
Launch              { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; }
Track               { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; }

[ 本帖最后由 FreeFly=[SVAF]= 于 2007-8-9 00:28 编辑 ]
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发表于 2007-8-9 00:16:44 | 显示全部楼层
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发表于 2007-8-9 00:18:54 | 显示全部楼层
推荐一款声音补丁名曰:FrazersRealitySoundsPackV2
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发表于 2007-8-9 00:22:11 | 显示全部楼层
Additional Download Details
Author: ZZZSPACE
Downloads: 6134
Version: 8
Compatibility: 1.02
Filesize: 40.24 MB
Added on: Jul-28-2005


这东西是for 1.02的
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 楼主| 发表于 2007-8-9 00:31:02 | 显示全部楼层
打上1.12的补丁,解决了
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发表于 2007-8-9 11:01:43 | 显示全部楼层
啊……在哪下的?说说有声音多震撼
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