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今天去下载了一个LOCK ON的飞真实声音补丁,(下载地址http://www.lockonfiles.com/modul ... ND_PACK_8#dldetails)打上之后效果非常震撼,可是发现A10的全部仓外声音全都消失了,发动机,气流,机炮........其它的是正常的,因为我下载的补丁是1.02版的,也就是使用WAV格式的,1.12用的是oog格式,但是我发现1.12也可以识别WAV格式,因为其他飞机是正常的,所以我怀疑是这个补丁对配置文件的修改上与1.12冲突
他修改\添加了4个配置文件,下面依次发出来,请代码高手帮我看看
1.F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\Plane.cfg
EngineAfterburnerSound = true;
EngineFrontSound = true;
EngineBackSound = true;
EngineAroundSound = true;
WindSound = true;
DistortionSound = true;
CockpitSystemsSound = true;
CockpitAfterburnerSound = true;
2.F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\sound.cfg
PlaneAfterburner { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 90; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
PlaneBackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
A10BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
IL76BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
Tu95BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
MigBackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
Su27BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
Su25BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
F15BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; }
PlaneDistortion { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 750; Group = "Wind"; }
PlaneWind { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Wind"; }
Fire { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Wind"; }
PlaneMove { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Wind"; }
MissileEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 30; Radius = 10000; Group = "Engine"; }
PlaneFrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
A10FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
IL76FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 2500; Group = "Engine"; }
Tu95FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
MigFrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Su27FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Su25FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
F15FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
HelicopterFan { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
ShipEngine { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
ShipMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
PlaneAroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
MigAroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
A10AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
Su27AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Su25AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
F15AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Gear { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Mechanics"; }
AirBrake { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Mechanics"; }
Cockpit { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Mechanics"; }
TruckEngine { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
TankEngine { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
TruckMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
TankMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
WaterMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
TurretRotation { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
RadarRotation { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
Pin { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
Feeding { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
FailLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
CarrierLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
SeaLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
ForestLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
Snare { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Effects"; }
Flare { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Effects"; }
MissileShoot { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
PlaneCannon { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
GAU8Cannon { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
M61Cannon { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
VulcanCannon { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
CannonNavy { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
CannonGround { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
MachineGunFire { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
MissileLaunch { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
SonicBoom { Mode3D = false;Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Wind"; }
ExplodeNapalm { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeGround { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeGround0 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 75; Radius = 10000; Group = "Effects"; }
ExplodeGround1 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeGround2 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeWater { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
ExplodeWater0 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater1 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater2 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeAir { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
ExplodeAir0 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
TankShoot { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
Shoot { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; }
Sea { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
Chute { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
TruckStarter { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
GearEnd { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
Flaps { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
AirBrakeBegin { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
AirBrakeEnd { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
LandingEnd { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
PlaneHit { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
Eject { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
Jettison { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
Drop { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
LaunchWarningUS { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
SearchNewUS { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
ThreatNewUS { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
BeaconNear { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
BeaconFar { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
Lock { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
MasterWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
LaunchWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
LockWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
SearchWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
AIM9 { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
CockpitSystems { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
CockpitAfterburner { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
Rain { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Effects"; }
Thunder { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 2500; Group = "Effects"; }
Scan { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Warnings"; }
Launch { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Warnings"; }
Track { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Warnings"; }
3.F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\Sound_10km.cfg
PlaneAfterburner { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
PlaneBackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
A10BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
IL76BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
Tu95BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
MigBackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
Su27BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
Su25BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
F15BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
PlaneDistortion { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 750; Group = "Wind"; }
PlaneWind { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Wind"; }
Fire { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Wind"; }
PlaneMove { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Wind"; }
MissileEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 30; Radius = 10000; Group = "Engine"; }
PlaneFrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
A10FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
IL76FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 2500; Group = "Engine"; }
Tu95FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
MigFrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Su27FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Su25FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
F15FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
HelicopterFan { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
ShipEngine { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
ShipMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
PlaneAroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
MigAroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
A10AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
Su27AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Su25AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
F15AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Gear { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Mechanics"; }
AirBrake { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Mechanics"; }
Cockpit { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Mechanics"; }
TruckEngine { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
TankEngine { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
TruckMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
TankMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
WaterMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
TurretRotation { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
RadarRotation { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
Pin { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
Feeding { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
FailLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
CarrierLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
SeaLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
ForestLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
Snare { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Effects"; }
Flare { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Effects"; }
MissileShoot { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
PlaneCannon { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
GAU8Cannon { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
M61Cannon { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
VulcanCannon { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
CannonNavy { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
CannonGround { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
MachineGunFire { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
MissileLaunch { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
SonicBoom { Mode3D = false;Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Wind"; }
ExplodeNapalm { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeGround { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeGround0 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 75; Radius = 10000; Group = "Effects"; }
ExplodeGround1 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeGround2 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
ExplodeWater0 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater1 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater2 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeAir { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeAir0 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
TankShoot { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
Shoot { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
Sea { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
Chute { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
TruckStarter { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
GearEnd { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
Flaps { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
AirBrakeBegin { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
AirBrakeEnd { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
LandingEnd { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
PlaneHit { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
Eject { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
Jettison { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
Drop { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
LaunchWarningUS { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
SearchNewUS { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
ThreatNewUS { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
BeaconNear { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
BeaconFar { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
Lock { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
MasterWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
LaunchWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
LockWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
SearchWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
AIM9 { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
CockpitSystems { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
CockpitAfterburner { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
Rain { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Effects"; }
Thunder { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 2500; Group = "Effects"; }
Scan { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Warnings"; }
Launch { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Warnings"; }
Track { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Warnings"; }
4F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\Sound_25km.cfg
PlaneAfterburner { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
PlaneBackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
A10BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
IL76BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
Tu95BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
MigBackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
Su27BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
Su25BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
F15BackEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; }
PlaneDistortion { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 750; Group = "Wind"; }
PlaneWind { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Wind"; }
Fire { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Wind"; }
PlaneMove { Mode3D = true; Loop = true; Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Wind"; }
MissileEngine { Mode3D = true; Loop = true; Front = false; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 30; Radius = 10000; Group = "Engine"; }
PlaneFrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
A10FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
IL76FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 2500; Group = "Engine"; }
Tu95FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
MigFrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Su27FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Su25FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
F15FrontEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
HelicopterFan { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; }
ShipEngine { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
ShipMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Engine"; }
PlaneAroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
MigAroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
A10AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
Su27AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Su25AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Engine"; }
F15AroundEngine { Mode3D = true; Loop = true; Front = true; Inside = 90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500; Group = "Engine"; }
Gear { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Mechanics"; }
AirBrake { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Mechanics"; }
Cockpit { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Mechanics"; }
TruckEngine { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
TankEngine { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
TruckMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
TankMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
WaterMove { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
TurretRotation { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
RadarRotation { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
Pin { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
Feeding { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500; Group = "Mechanics"; }
FailLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
CarrierLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
SeaLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
ForestLanding { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
Snare { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Effects"; }
Flare { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Effects"; }
MissileShoot { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
PlaneCannon { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
GAU8Cannon { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
M61Cannon { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
VulcanCannon { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
CannonNavy { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
CannonGround { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
MachineGunFire { Mode3D = true; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
MissileLaunch { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
SonicBoom { Mode3D = false;Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Wind"; }
ExplodeNapalm { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeGround { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeGround0 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 75; Radius = 10000; Group = "Effects"; }
ExplodeGround1 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeGround2 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeWater { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Effects"; }
ExplodeWater0 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater1 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeWater2 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
ExplodeAir { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
ExplodeAir0 { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
TankShoot { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
Shoot { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; }
Sea { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; }
Chute { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
TruckStarter { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
GearEnd { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
Flaps { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
AirBrakeBegin { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
AirBrakeEnd { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
LandingEnd { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
PlaneHit { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; }
Eject { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; }
Jettison { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
Drop { Mode3D = true; Loop = false; Front = true; Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Mechanics"; }
LaunchWarningUS { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
SearchNewUS { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
ThreatNewUS { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
BeaconNear { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
BeaconFar { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
Lock { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
MasterWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
LaunchWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
LockWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
SearchWarning { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
AIM9 { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
CockpitSystems { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
CockpitAfterburner { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Warnings"; }
Rain { Mode3D = false; Loop = true; Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 100; Group = "Effects"; }
Thunder { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10; Radius = 2500; Group = "Effects"; }
Scan { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Warnings"; }
Launch { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Warnings"; }
Track { Mode3D = false; Loop = false;Front = true; Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100; Group = "Warnings"; }
[ 本帖最后由 FreeFly=[SVAF]= 于 2007-8-9 00:28 编辑 ] |
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