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今天去下载了一个LOCK ON的飞真实声音补丁,(下载地址http://www.lockonfiles.com/modul ... ND_PACK_8#dldetails)打上之后效果非常震撼,可是发现A10的全部仓外声音全都消失了,发动机,气流,机炮........其它的是正常的,因为我下载的补丁是1.02版的,也就是使用WAV格式的,1.12用的是oog格式,但是我发现1.12也可以识别WAV格式,因为其他飞机是正常的,所以我怀疑是这个补丁对配置文件的修改上与1.12冲突 
他修改\添加了4个配置文件,下面依次发出来,请代码高手帮我看看 
1.F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\Plane.cfg 
EngineAfterburnerSound = true; 
EngineFrontSound = true; 
EngineBackSound = true; 
EngineAroundSound = true; 
WindSound = true; 
DistortionSound = true; 
CockpitSystemsSound = true; 
CockpitAfterburnerSound = true; 
 
 
2.F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\sound.cfg 
PlaneAfterburner    { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside =  90; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; } 
PlaneBackEngine     { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; } 
A10BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; } 
IL76BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; } 
Tu95BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; } 
MigBackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; } 
Su27BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; } 
Su25BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; } 
F15BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Engine"; } 
 
PlaneDistortion     { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 750;   Group = "Wind"; } 
PlaneWind           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; } 
Fire                { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; } 
PlaneMove           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; } 
 
MissileEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 30;  Radius = 10000; Group = "Engine"; } 
 
PlaneFrontEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
A10FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
IL76FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 2500;  Group = "Engine"; } 
Tu95FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
MigFrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
Su27FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
Su25FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
F15FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
 
HelicopterFan       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
ShipEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; } 
ShipMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; } 
PlaneAroundEngine   { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
MigAroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
A10AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
Su27AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
Su25AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
F15AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
 
Gear                { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; } 
AirBrake            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; } 
Cockpit             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; } 
TruckEngine         { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
TankEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
TruckMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
TankMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
WaterMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
TurretRotation      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
RadarRotation       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
Pin                 { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
Feeding             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
 
FailLanding         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
CarrierLanding      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
SeaLanding          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
ForestLanding       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
 
Snare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; } 
Flare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; } 
MissileShoot        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
PlaneCannon         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
GAU8Cannon          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
M61Cannon           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
VulcanCannon        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
CannonNavy          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
CannonGround        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
MachineGunFire      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
MissileLaunch       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
 
SonicBoom           { Mode3D = false;Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Wind"; } 
ExplodeNapalm       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; } 
ExplodeGround       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; } 
ExplodeGround0      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size =  75; Radius = 10000; Group = "Effects"; } 
ExplodeGround1      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; } 
ExplodeGround2      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; } 
ExplodeWater        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius =  5000; Group = "Effects"; } 
ExplodeWater0       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeWater1       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeWater2       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeAir          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; } 
ExplodeAir0         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; } 
TankShoot           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; } 
Shoot               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 50000; Group = "Effects"; } 
Sea                 { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
 
Chute               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
TruckStarter        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
GearEnd             { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
Flaps               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
AirBrakeBegin       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
AirBrakeEnd         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
LandingEnd          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; } 
PlaneHit            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; } 
Eject               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; } 
Jettison            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
Drop                { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
 
LaunchWarningUS     { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
SearchNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
ThreatNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
BeaconNear          { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
BeaconFar           { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
Lock                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
MasterWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
LaunchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
LockWarning         { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
SearchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
AIM9                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
CockpitSystems      { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
CockpitAfterburner  { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
Rain                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Effects"; } 
Thunder             { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 2500;  Group = "Effects"; } 
 
Scan                { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; } 
Launch              { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; } 
Track               { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; } 
 
 
3.F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\Sound_10km.cfg 
 
PlaneAfterburner    { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
PlaneBackEngine     { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
A10BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
IL76BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
Tu95BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
MigBackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
Su27BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
Su25BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
F15BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
 
PlaneDistortion     { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 750;   Group = "Wind"; } 
PlaneWind           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; } 
Fire                { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; } 
PlaneMove           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; } 
 
MissileEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 30;  Radius = 10000; Group = "Engine"; } 
 
PlaneFrontEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
A10FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
IL76FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 2500;  Group = "Engine"; } 
Tu95FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
MigFrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
Su27FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
Su25FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
F15FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
 
HelicopterFan       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
ShipEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; } 
ShipMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; } 
PlaneAroundEngine   { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
MigAroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
A10AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
Su27AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
Su25AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
F15AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
 
Gear                { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; } 
AirBrake            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; } 
Cockpit             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; } 
TruckEngine         { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
TankEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
TruckMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
TankMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
WaterMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
TurretRotation      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
RadarRotation       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
Pin                 { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
Feeding             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
 
FailLanding         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
CarrierLanding      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
SeaLanding          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
ForestLanding       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
 
Snare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; } 
Flare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; } 
MissileShoot        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
PlaneCannon         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
GAU8Cannon          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
M61Cannon           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
VulcanCannon        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
CannonNavy          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
CannonGround        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
MachineGunFire      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
MissileLaunch       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
 
SonicBoom           { Mode3D = false;Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Wind"; } 
ExplodeNapalm       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeGround       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeGround0      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size =  75; Radius = 10000; Group = "Effects"; } 
ExplodeGround1      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeGround2      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeWater        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius =  5000; Group = "Effects"; } 
ExplodeWater0       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeWater1       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeWater2       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeAir          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeAir0         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
TankShoot           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
Shoot               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
Sea                 { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
 
Chute               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
TruckStarter        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
GearEnd             { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
Flaps               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
AirBrakeBegin       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
AirBrakeEnd         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
LandingEnd          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; } 
PlaneHit            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; } 
Eject               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; } 
Jettison            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
Drop                { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
 
LaunchWarningUS     { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
SearchNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
ThreatNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
BeaconNear          { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
BeaconFar           { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
Lock                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
MasterWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
LaunchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
LockWarning         { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
SearchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
AIM9                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
CockpitSystems      { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
CockpitAfterburner  { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
Rain                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Effects"; } 
Thunder             { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 2500;  Group = "Effects"; } 
 
Scan                { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; } 
Launch              { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; } 
Track               { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; } 
 
 
4F:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Sounds\Sound_25km.cfg 
 
PlaneAfterburner    { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; } 
PlaneBackEngine     { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; } 
A10BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; } 
IL76BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; } 
Tu95BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; } 
MigBackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; } 
Su27BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; } 
Su25BackEngine      { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; } 
F15BackEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Engine"; } 
 
PlaneDistortion     { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 750;   Group = "Wind"; } 
PlaneWind           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; } 
Fire                { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; } 
PlaneMove           { Mode3D = true; Loop = true;  Front = false; Inside = 180; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Wind"; } 
 
MissileEngine       { Mode3D = true; Loop = true;  Front = false; Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 30;  Radius = 10000; Group = "Engine"; } 
 
PlaneFrontEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
A10FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
IL76FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 2500;  Group = "Engine"; } 
Tu95FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
MigFrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
Su27FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
Su25FrontEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
F15FrontEngine      { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
 
HelicopterFan       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Engine"; } 
ShipEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; } 
ShipMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Engine"; } 
PlaneAroundEngine   { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
MigAroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
A10AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 360; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
Su27AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
Su25AroundEngine    { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Engine"; } 
F15AroundEngine     { Mode3D = true; Loop = true;  Front = true;  Inside =  90; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 1500;  Group = "Engine"; } 
 
Gear                { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; } 
AirBrake            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; } 
Cockpit             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Mechanics"; } 
TruckEngine         { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
TankEngine          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
TruckMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
TankMove            { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Mechanics"; } 
WaterMove           { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
TurretRotation      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
RadarRotation       { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
Pin                 { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
Feeding             { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 500;   Group = "Mechanics"; } 
 
FailLanding         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
CarrierLanding      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
SeaLanding          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
ForestLanding       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 5000;  Group = "Effects"; } 
 
Snare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; } 
Flare               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000;  Group = "Effects"; } 
MissileShoot        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
PlaneCannon         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
GAU8Cannon          { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
M61Cannon           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
VulcanCannon        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
CannonNavy          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
CannonGround        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
MachineGunFire      { Mode3D = true; Loop = true;  Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
MissileLaunch       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
 
SonicBoom           { Mode3D = false;Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Wind"; } 
ExplodeNapalm       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
ExplodeGround       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
ExplodeGround0      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size =  75; Radius = 10000; Group = "Effects"; } 
ExplodeGround1      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
ExplodeGround2      { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
ExplodeWater        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius =  5000; Group = "Effects"; } 
ExplodeWater0       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeWater1       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeWater2       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
ExplodeAir          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
ExplodeAir0         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
TankShoot           { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
Shoot               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 25000; Group = "Effects"; } 
Sea                 { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 10000; Group = "Effects"; } 
 
Chute               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
TruckStarter        { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
GearEnd             { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
Flaps               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
AirBrakeBegin       { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
AirBrakeEnd         { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
LandingEnd          { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; } 
PlaneHit            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 5000; Group = "Mechanics"; } 
Eject               { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 1000; Group = "Mechanics"; } 
Jettison            { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
Drop                { Mode3D = true; Loop = false; Front = true;  Inside = 180; Outside = 180; Volume = 2.0; Silence = 0.01; Size = 100; Radius = 100;  Group = "Mechanics"; } 
 
LaunchWarningUS     { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
SearchNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
ThreatNewUS         { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
BeaconNear          { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
BeaconFar           { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
Lock                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
MasterWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
LaunchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
LockWarning         { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
SearchWarning       { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
AIM9                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
CockpitSystems      { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
CockpitAfterburner  { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Warnings"; } 
Rain                { Mode3D = false; Loop = true; Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 100;   Group = "Effects"; } 
Thunder             { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 10;  Radius = 2500;  Group = "Effects"; } 
 
Scan                { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; } 
Launch              { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; } 
Track               { Mode3D = false; Loop = false;Front = true;  Inside = 180; Outside = 180; Volume = 1.0; Silence = 0.01; Size = 100; Radius = 100;   Group = "Warnings"; } 
 
[ 本帖最后由 FreeFly=[SVAF]= 于 2007-8-9 00:28 编辑 ] |   
 
 
 
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