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发表于 2010-2-23 14:21:12
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显示全部楼层
把 2000D里的 2000D_DATA欓案打开把下面的替换上去
[Nose]
ParentComponentName=Fuselage
ModelNodeName=Nose
MassFraction=0.240
HasAeroCoefficients=FALSE
ShowFromCockpit=FALSE
MaxExtentPosition=-0.5, 6.0,-0.5
MinExtentPosition=0.5, 0.16,0.5
CollisionPoint[001]= 0.00,6.0,-0.34
CollisionPoint[002]= 0.00,3.06,-0.65
CollisionPoint[003]= 0.5,3.06,-0.13
CollisionPoint[004]=-0.5,3.06,-0.13
CollisionPoint[005]= 0.00,3.47,0.54
SystemName[001]=Pilot
SystemName[002]=NoseGear
SystemName[003]=Canopy
SystemName[004]=LeftIntake
SystemName[005]=RightIntake
SystemName[006]=FuselagePositionLight
SystemName[007]=GearLight01
SystemName[008]=GearLight02
SystemName[009]=CoPilot
SystemName[010]=Airbrakes
SystemName[011]=FL
SystemName[012]=LeftGun
SystemName[013]=RightGun
SystemName[014]=TV
SystemName[015]=LANTIRN
HasArmor=TRUE
ArmorMaterial=ALUMINUM
Armor[FRONT].Thickness=4
Armor[RIGHT].Thickness=4
Armor[LEFT].Thickness=4
Armor[REAR].Thickness=4
Armor[TOP].Thickness=4
Armor[BOTTOM].Thickness=4
然后再把下面的加到// Weapon Stations -------的上面
// Internal Guns ---------------------------------------------------------
[LeftGun]
SystemType=FIXED_GUN
GunTypeName=30MM_DEFA553
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=-0.262,1.650,-0.787
LightPosition=-0.262,2.050,-0.947
AimAngles=0.0,0.0,0.0
MaxAmmo=1450
EjectShells=FALSE
MinExtentPosition=
MaxExtentPosition=
GunGroup=2
[RightGun]
SystemType=FIXED_GUN
GunTypeName=30MM_DEFA553
InputName=FIRE_PRIMARY_GUN
MuzzlePosition=0.215,1.650,-0.787
LightPosition=0.241,3.4,-0.347
AimAngles=0.0,0.0,0.0
MaxAmmo=1450
EjectShells=FALSE
MinExtentPosition=
MaxExtentPosition=
GunGroup=1 |
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