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[MissionData]
NationName=SOVIET
ServiceStartYear=1962
ServiceEndYear=2050
GroundObjectRole=MOBILE_AAA
Availability=Very_COMMON
Exported=TRUE
ExportStartYear=1965
ExportEndYear=2050
ExportAvailability=Very_COMMON
[GroundObjectData]
DamagedModel=
DestroyedModel=Tank_Destroyed.LOD
DestroyedEffect=VehicleFireEffect
EmptyMass=19000.00
Component[001]=Chassis
Component[002]=Turret
Component[003]=Rails
[Sound]
EngineSoundName=TankEngine
MovementSoundName=
[DetectSystem]
TargetType=AIR
RadarSearchTime=2.0
RadarSearchRange=60000.0
RadarSearchStrength=80
RadarTrackTime=20.0
RadarTrackRange=60000.0
RadarTrackStrength=75
RadarPosition=0.0,0.0,3.30
DataLink=TRUE
OpticalSight=TRUE
NightSight=TRUE
VisualRange=2000.0
ViewportPosition=0.0,0.0,2.30
MaxVisibleDistance=8000.0
RadarCrossSection=100
[WeaponSystem]
TargetType=AIR
MissileRange=12000.000000
MinMissileRange=500.000000
PitchAngleRate=5
MaxPitch=27
MinPitch=25
DefaultPitchAngle=26
YawAngleRate=30
YawLimited=0
MinYaw=
MaxYaw=
DefaultYawAngle=0
MissileLaunchTime=10.5
YawModelNodeName=Turret
PitchModelNodeName=Rails
[MovementSystem]
MaxRoadSpeed=15.33
MaxOffRoadSpeed=6.4
PowerAvailable=215
MaxTurnRate=16.0
MaxDeceleration=5.0
SuspensionConstant=14.0
MovementEmitterName=TrackedVehicleDustEmitter
MovementEmitterPosition=0.0,-1.11,0.50
[Chassis]
ModelNodeName=chassis
MaxExtentPosition= 1.36, 2.70, 2.06
MinExtentPosition=-1.36,-2.03, 0.00
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=20
Armor[RIGHT].Thickness=20
Armor[LEFT].Thickness=20
Armor[REAR].Thickness=20
Armor[TOP].Thickness=10
Armor[BOTTOM].Thickness=6
SystemName[001]=Engine
[Turret]
ModelNodeName=Turret
DetachWhenDestroyed=TRUE
EffectSize=1.0
MaxExtentPosition= 0.61, 0.75, 3.04
MinExtentPosition=-0.61,-0.52, 1.88
HasArmor=FALSE
SystemName[001]=Rails
[Rails]
ModelNodeName=Rails
MaxExtentPosition= 2.39, 4.20, 1.72
MinExtentPosition=-2.39,-4.70, 0.00
HasArmor=FALSE
SystemName[001]=Missile1
SystemName[002]=Missile2
SystemName[003]=Missile3
SystemName[004]=Missile4
[Engine]
SystemType=ENGINE
MaxExtentPosition= 0.88, 2.70, 1.22
MinExtentPosition=-0.88, 1.27, 0.37
[Missile1]
SystemType=MISSILE
MissileID=1
WeaponTypeName=SA-8
WeaponPosition=-1.21,-0.90,3.0
ShowMissile=TRUE
IndependentPitchMovement=FALSE
[Missile2]
SystemType=MISSILE
MissileID=2
WeaponTypeName=SA-8
WeaponPosition=1.21,-0.90,3.0
ShowMissile=TRUE
IndependentPitchMovement=FALSE
[Missile3]
SystemType=MISSILE
MissileID=3
WeaponTypeName=SA-8
WeaponPosition=-0.62,-0.90,3.0
ShowMissile=TRUE
IndependentPitchMovement=FALSE
[Missile4]
SystemType=MISSILE
MissileID=4
WeaponTypeName=SA-8
WeaponPosition=0.62,-0.90,3.0
ShowMissile=TRUE
IndependentPitchMovement=FALSE
这个是SA-8防空导弹系统的代码,现在进行详细说明
NationName=SOVIET 所属的国家 苏联 (可以改成其他的国家,但是必须把涂装里代码的也改变,以后会有详细说明)
ServiceStartYear=1962
ServiceEndYear=2050 服役时间和退役时间
GroundObjectRole=MOBILE_AAA 地面目标的属性:移动式AAA (如果你想在ARMED_RECON任务中看到它,你可以把这一行的MOBILE_AAA改成TRANSPORT,这样你执行武装侦查任务的时候就要对付一队移动SA-8!!!)
Availability=Very_COMMON
Exported=TRUE
ExportStartYear=1965
ExportEndYear=2050
ExportAvailability=Very_COMMON
这几行是说这个导弹的外销情况,一般情况下我们可以不管它
[GroundObjectData]
DamagedModel=
DestroyedModel=Tank_Destroyed.LOD
DestroyedEffect=VehicleFireEffect
EmptyMass=19000.00
Component[001]=Chassis
Component[002]=Turret
Component[003]=Rails
这几行是设定SA-8被击毁后的情况,这里不能轻易改动,否则会导致导弹在游戏中不显示
[Sound]
EngineSoundName=TankEngine
MovementSoundName=
导弹系统的发动机声音,EngineSoundName= 这里可以改成其他的发动机声音
MovementSoundName= 这里是说导弹发射车移动的时候的声音,同样可以改成其他发动机的声音
[DetectSystem]
TargetType=AIR
RadarSearchTime=2.0
RadarSearchRange=60000.0
RadarSearchStrength=80
RadarTrackTime=20.0
RadarTrackRange=60000.0
RadarTrackStrength=75
RadarPosition=0.0,0.0,3.30
DataLink=TRUE
OpticalSight=TRUE
NightSight=TRUE
VisualRange=2000.0
ViewportPosition=0.0,0.0,2.30
MaxVisibleDistance=8000.0
RadarCrossSection=100
这里几行的代码是表示导弹发射车的搜索雷达的参数,由于现在对这里的代码工作机理还没弄清楚,因此不建议对里面的参数进行修改,暂时先跳过,我们目前只需要知道这几行代码是干什么用就OK了
TargetType=AIR 雷达的属性-对空搜索
RadarSearchTime=2.0 雷达搜索一次花费时间:2秒
RadarSearchRange=60000.0 雷达搜索距离:60公里/60000米
RadarSearchStrength=80 雷达搜索时雷达波的发射强度:80 (这里不排除可以设成100以上)
RadarTrackTime=20.0 雷达从搜索转入跟踪所需要的时间:20秒
RadarTrackRange=60000.0 雷达的最大跟踪距离:60000米
RadarTrackStrength=75 雷达跟踪时雷达波的发射强度:75
RadarPosition=0.0,0.0,3.30 雷达在车上的位置
DataLink=TRUE 是否开启数据链:是 (开启数据链,意味着其他阵地的防空导弹可以根据这个雷达的数据来发射,通俗来说就是"防空导弹阵地网络").
OpticalSight=TRUE 是否打开车灯:是 (游戏里好像都看不到)
NightSight=TRUE 是否在夜间打开车灯:是
VisualRange=2000.0
ViewportPosition=0.0,0.0,2.30
MaxVisibleDistance=8000.0
RadarCrossSection=100 这几行暂时不清楚
下面的代码是关于导弹的设定
[WeaponSystem]
TargetType=AIR
MissileRange=12000.000000
MinMissileRange=500.000000
PitchAngleRate=5
MaxPitch=27
MinPitch=25
DefaultPitchAngle=26
YawAngleRate=30
YawLimited=0
MinYaw=
MaxYaw=
DefaultYawAngle=0
MissileLaunchTime=10.5
YawModelNodeName=Turret
PitchModelNodeName=Rails
未完
[ 本帖最后由 F16CJ 于 2008-7-16 17:33 编辑 ] |
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