我在 www.combatace.com 上发贴问能否通过增加代码把WOE里的 F-4E 和 F-4F 机型改出机翼折叠系统
11个回复,大概意思明白了,应该是受机体模型限制不可能通过增加代码改出来,但很多人的回复还是不能完全理解
麻烦大家帮我翻译下,谢谢
1楼 (我的问题,这个就不用翻了)

As a F-4 fan , I never seen any F-4E or F-4F mods have wingfold system
look that pic , the outer wing has gone , so I think it can be successful
next is Super Etendard wingfold code , I have fixed it :
[WingFold]
SystemType=ANIMATION
InputName=ANIMATION_9
DeploymentMethod=MANUAL
Setting[1].Angle=60.0
Setting[1].DeployValue=3.0
Setting[1].RetractValue=1.0
MaxDeflection=60.0
MinDeflection=0.0
ControlRate=0.1
AnimationTime=6.0
AnimationID=10
I don`t know what the AnimatioID of F-4E , someone can help me ?
THX
2楼
Well...let's see.....
as the E model is USAF, and the F is Luftwaffe, I doubt that the wings would on them. (seeing that neither sevice has carriers....)
The navy models, B, J, N and S are all built of stock 3rdWire units, and they don't fold either.
It has to be built into the 3rd model and can't just be added.
(Pasko's Panther has folding wings, btw, as I think the MF's Hornets too),
I mean, it's not as if they'er gonna be struck below on any of the CVs we have, is it??
As to your screenie, looks like it's time for a refersher course in drivers ed!!! And I thought I was bad a parrallel parking...!!!
Wrench
kevin stein
3楼
Wrench, the E and F both had the wingfold, but not the mechanical system as on the Naval Phantoms. They had to be manually folded/unfolded by the ground crew. They were used when space was a premium.
Storm
4楼
you mean they did this on purpose

5楼
This is awesome.. Great pic. By the way never seen winglets on an F-4 before
6楼
Wait the E had folding wings?
7楼
QUOTE(USAFMTL @ Dec 17 2007, 02:56 PM)
Wait the E had folding wings?
What ?!? I know the F-4C did since it was an F-4B with little tweaks.
8楼
.............................

9楼
all reel f-4 have wing folding... but on TK model we don't have enough animation to add it.
+
10楼
Well that answers that question. Not sure why I thought otherwise.
11楼
No s**t!!! I stand corrected!!! thank you, gents. I learned something today. Now, to go out and practice parrellell parking
Wrench
kevin stein
12楼
BTW, If the pivot is done correctly you can use the game engine to do the wingfold without having to use an animation slot.
The game engine does simple rotations along an axis, that is why you don't need an animation slot for aileron or elevators for example. You could use the cockpit trick to do the wingfolding, instead of declaring an animationID slot, you declare the mesh and the rotation axis.
I think I tested this method a long while ago and don't remember which patch, but it needs repeating to test it out once more and see if it still works |