非常急的请教noclip和HoneyFox
http://www.insky.cn/bbs/p_w_upload/photo/Mon_1111/667_91741321102561536bbe9a4b31ee5.jpg我确定Nodename都对也加大了ROLLINGRUDIES可是飞机降落我让头向下倾,就出现了如上问题
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=5.85
RetractTime=5.85
AnimationID=1
DragArea=0.4
HideGearNode=TRUE
ModelNodeName=NoseGear
ShockNodeName=NoseStrut
ShockTravelAxis=Z-AXIS
ShockAnimationID=2
ShockStroke=0.15
SpringFactor=1.5
DampingFactor=2.0
WheelNodeName=nose_Wheel
RotationAxis=Z-AXIS
ReverseWheelRotation=TRUE
RollingRadius=0.58
CastoringWheel=TRUE
CastoringNodeName=Castor01
Steerable=TRUE
MaxSteeringSpeed=41.15
Locking=FALSE
MaxSteeringAngle=75.0
InputName=YAW_CONTROL
ControlRate=1.0
HasBrakes=TRUE
BrakingCoefficient=0.85
RollingCoefficient=0.05
MaxDeploySpeed=129.47
CompressGearOnRetraction=FALSE
MaxLoadFactor=5.0
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=4.85
RetractTime=3.85
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=LeftGear
ShockNodeName=LeftGearHY
ShockAnimationID=1
ShockTravelAxis=Z-AXIS
ShockAnimationID=2
ShockStroke=0.2
SpringFactor=1.1
DampingFactor=3.6
WheelNodeName=Left_Main_Wheel
RotationAxis=X-Axis
ReverseWheelRotation=TRUE
RollingRadius=0.74
CastoringWheel=FALSE
HasBrakes=TRUE
Locking=TRUE
BrakingCoefficient=0.75
RollingCoefficient=0.10
MaxDeploySpeed=129.47
CompressGearOnRetraction=FALSE
MaxLoadFactor=6.0
SystemType=LANDING_GEAR
Retractable=TRUE
DeployTime=4.85
RetractTime=3.85
AnimationID=1
DragArea=0.50
HideGearNode=TRUE
ModelNodeName=RightGear
ShockNodeName=RightGearHY
ShockAnimationID=1
ShockTravelAxis=Z-AXIS
ShockAnimationID=2
ReverseShockOrientation=TRUE
ShockStroke=0.2
SpringFactor=1.1
DampingFactor=3.6
WheelNodeName=Right_Main_Wheel
RotationAxis=X-Axis
ReverseWheelRotation=TRUE
RollingRadius=0.74
CastoringWheel=FALSE
HasBrakes=TRUE
Locking=TRUE
BrakingCoefficient=0.75
RollingCoefficient=0.10
MaxDeploySpeed=129.47
CompressvOnRetraction=FALSE
MaxLoadFactor=6.0 好可怕的锯齿 {
Shock的节点名称要对好;
动画要做正确;
你左右两个gear的代码里面"ShockAnimationID="都用了两次而且还不同的ID跟"AnimationID="也有冲突;
另外ShockAnimation应该每一个gear都独立分配一组动画;
}
回 2楼(noclip) 的帖子
我做的是避震器的上的动画没错,可是我都检查过了没什么问题,但是我把机头向下倾还是会这样是不是什么阻尼系数小了? 你的ShockStroke和实际缓冲动画的行程是不是基本一致。
回 4楼(HoneyFox) 的帖子
不是一致的是不是实际缓冲动画设置移动0.2 ShockStroke必须要=0.2? ShockStroke不要大于实际行程。。。最好略小于实际行程。 知道了谢谢 ShockStroke与3dmax动画行程设置数值是相等的? 这个我不清楚3dmax了,ShockStroke单位应该是米。回 8楼(HoneyFox) 的帖子
如果我改的数值小于了ShockStroke,那么轮子再插进地里是不是还要加大ROLLINGRUDIES?
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