SF2的PROP_ENGINE
SF2的PROP_ENGINE设置是否跟1代有区别,不能用TGA贴图表示?1代里面旋翼的静态模型是用实体,旋转模型用的是贴图,后来到2代,我也一直用这个方法来设置直升机的旋翼,但是总是遇到贴图不显示的麻烦,我原来一直以为这是我哪里设置不合理导致的,后来某人扔给我一个米24P的玩具,我当时有私心,想着如果这个玩具的旋翼贴图显示正常就把它整个PROP代码段搬过来,结果进游戏彻底让我迷茫了,我原来一直坚信旋翼不显示是我的问题,现在我不得不怀疑这是游戏自身的问题……
某个在1代里面测试的毫无异常的雌鹿,搁到SF2下面同样出现了此前一直让我很抓狂的旋翼不显示贴图的毛病……
http://www.insky.cn/bbs/p_w_upload/photo/Mon_1109/659_cf6a1317003398a8cc66fc8ff40c6.jpg
这是我把思路反过来以后搞的蜗牛,把原来的贴图替换成实体,虽然旋翼显示了,却始终做不出旋翼那种高速旋转的视觉效果,24位的BMP跟32位的TGA毕竟还是有区别的……
http://www.insky.cn/bbs/p_w_upload/photo/Mon_1109/659_6c4c1317003414906f3f64816cbac.jpg 1. keep everything same
2. change prop diameter for main - 8.0 and small prop to 0.7
example for lynx helicopter
// Engines ---------------------------------------------------------
ReferenceName=2 Allison Model 250-C20B
SystemType=PROP_ENGINE
InputName=THROTTLE_CONTROL
EngineID=1
SLPowerDry=740000.00
ThrustAngles=0.0,90.0,0.0
ThrustPosition=0.0,0.0,2.033
ThrottleRate=0.05
AltitudeTableNumData=95
AltitudeTableDeltaX=190.5
AltitudeTableStartX=0.0
AltitudeTableData=0.967,0.950,0.933,0.917,0.900,0.884,0.867,0.851,0.834,0.818,0.802,0.786,0.770,0.754,0.738,0.722,0.707,0.691,0.676,0.661,0.646,0.631,0.616,0.602,0.587,0.573,0.559,0.545,0.532,0.519,0.505,0.493,0.480,0.467,0.455,0.443,0.431,0.420,0.408,0.398,0.387,0.376,0.366,0.356,0.346,0.336,0.327,0.318,0.309,0.300,0.291,0.283,0.275,0.267,0.259,0.252,0.244,0.237,0.230,0.223,0.217,0.210,0.204,0.198,0.191,0.185,0.180,0.174,0.168,0.163,0.157,0.152,0.147,0.142,0.137,0.132,0.127,0.122,0.117,0.113,0.108,0.104,0.100,0.096,0.092,0.088,0.084,0.081,0.078,0.075,0.072,0.069,0.067,0.065,0.063
SpinnerNodeName=Spinner
StaticPropNodeName=Rotor
SlowPropNodeName=SlowRotor
FastPropNodeName=FastRotor
SlowPropRPM=300
FastPropRPM=500
MaxPropRPM=800
IdlePropRPM=100
BSFC=0.001
ExhaustEmitterName=cleanExhaustEmitter
ExhaustPosition=0.0,-3.11,1.413
FireSuppression=TRUE
AnimationID=
MaxPowerAnimationTime=-1
MinPowerAnimationTime=-1
PropRotationDirection=
ReversePropOrientation=TRUE
ConstantSpeedProp=TRUE
NumBlades=4
PropDiameter=11.0 -----here
MomentOfInertia=0.0
PropEfficiencyAdvanceRatioTableNumData=3
PropEfficiencyAdvanceRatioTableDeltaX=0.5
PropEfficiencyAdvanceRatioTableStartX=0.0
PropEfficiencyAdvanceRatioTableData=0.0,0.0,0.0
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=4
HasAfterburner=FALSE
SLThrustDry=29600.000
ThrustAngles=0.0,90.0,0.0
ThrustPosition=0.0,0.0,2.033
ThrottleRate=0.3
IdleThrottle=0.00
IdleRPM=0.01
IdleNozzle=0.90
CruiseThrottle=0.37
CruiseRPM=0.82
CruiseNozzle=0.25
MilThrottle=1.0
MilRPM=1.00
MilNozzle=0.25
MaxThrottle=0.78
MaxRPM=1.00
MaxNozzle=0.25
AltitudeTableNumData=10
AltitudeTableDeltaX=3048.0
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.744,0.557,0.423,0.326,0.277,0.054,0.025,0.000,0.000
DryMachTableNumData=9
DryMachTableDeltaX=0.025
DryMachTableStartX=0.0
DryMachTableData=1.779,1.554,1.377,1.331,1.150,0.799,0.877,0.231,0.216
TSFCM0=0.001
MinFuelFlow=0.0001
FireSuppression=FALSE
SystemType=JET_ENGINE
InputName=THROTTLE_CONTROL
EngineID=2
HasAfterburner=FALSE
SLThrustDry=10600.000
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,-1.870,1.088
ThrottleRate=0.08
IdleThrottle=0.00
IdleRPM=0.01
IdleNozzle=0.90
CruiseThrottle=0.37
CruiseRPM=0.82
CruiseNozzle=0.25
MilThrottle=1.0
MilRPM=1.00
MilNozzle=0.25
MaxThrottle=0.78
MaxRPM=1.00
MaxNozzle=0.25
AltitudeTableNumData=10
AltitudeTableDeltaX=3048.0
AltitudeTableStartX=0.0
AltitudeTableData=1.000,0.744,0.557,0.423,0.326,0.277,0.054,0.025,0.000,0.000
DryMachTableNumData=9
DryMachTableDeltaX=0.025
DryMachTableStartX=0.0
DryMachTableData=0.150,0.175,0.450,0.725,1.150,1.475,1.700,2.150,2.780
TSFCM0=0.001
MinFuelFlow=0.0001
FireSuppression=FALSE
ReferenceName=Tail Rotor Dummy
SystemType=PROP_ENGINE
InputName=THROTTLE_CONTROL
EngineID=3
SLPowerDry=1001.1
ThrustAngles=0.0,0.0,0.0
ThrustPosition=0.0,0.0,0.0
ThrottleRate=0.5
AltitudeTableNumData=10
AltitudeTableDeltaX=7000
AltitudeTableStartX=0.0
AltitudeTableData=1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0
SpinnerNodeName=TSpinner
StaticPropNodeName=TRotor
SlowPropNodeName=SlowTRotor
FastPropNodeName=FastTRotor
SlowPropRPM=500
FastPropRPM=1000
MaxPropRPM=1200
IdlePropRPM=300
BSFC=0.0001
FireSuppression=FALSE
MinManifoldPressure=30
MaxManifoldPressure=100
AnimationID=
MaxPowerAnimationTime=5
MinPowerAnimationTime=1
ConstantSpeedProp=TRUE
NumBlades=13
PropDiameter=0.659 ------here
PropEfficiencyAdvanceRatioTableNumData=2
PropEfficiencyAdvanceRatioTableDeltaX=0.4
PropEfficiencyAdvanceRatioTableStartX=0.0
PropEfficiencyAdvanceRatioTableData=0.0,0.0 But,How to know Prop_Engine of the Diameter , in 3dsmax? 在Engine段落里修改
参考AN-12的
SpinnerNodeName=PropSpinner_01
StaticPropNodeName=Static_Prop_01
SlowPropNodeName=Prop_Disc_01
FastPropNodeName= 这些设置都没错,似乎是2代天生就有这个弊病,不过那老外说的旋翼直径的因素我倒没考虑进去= = 旋翼直径那个是为了让旋翼可以旋转起来,和旋翼显示与否似乎无关。。。 YO,KA-27,看来又是内部插件吧 个人玩具而已……
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