LOFC 2.0的EXPORT.LUA文件里,请注意这句话
在文件的最后:-- you can export render targets via shared memory interface
-- using next functions
-- LoSetSharedTexture(name) -- register texture with name "name"to export
-- LoRemoveSharedTexture(name) -- copy texture with name "name"to named shared memory area "name"
-- LoUpdateSharedTexture(name) -- unregister texture
-- texture exported like Windows BMP file
-- --------------------------------
-- |BITMAPFILEHEADER |
-- |BITMAPINFOHEADER |
-- |bits |
-- --------------------------------
-- sample textures :"mfd0" -fullSHKVAL screen
-- "mfd1" -ABRIS map screen
-- "mfd2" - not used
-- "mfd3" - not used
-- "mirrors" - mirrors
很有用啊,谁做个尝试看看。可以把仪表状态导出为BMP。不过不知道有哪些可以导 呵呵 工程师们来看看~~ 发现还有两个屏没用
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