【清晰大图】都知道Thrustmaster要出Warthog,谁了解CH也要出A-10C杆子
本帖最后由 嫦娥工程 于 2010-1-21 10:57 编辑一个月前的新闻——
Feature
November 30, 2009
SimHQ at I/ITSEC 2009
An Exclusive Look at The Battle Simulator A-10C
and CH Products A-10 Controller for Military Applications
By Cat
Hola, flight sim fans! Today I get to be your on-the-spot reporter, with a very first in-person look at The Fighter Collection's new A-10C simulation, and CH Products' companion A-10 HOTAS! TFC and CH Products are showing at I/ITSEC, which is the foremost show for military simulations in the world. A large part of the business for both these simulation industry giants lies in the military sphere, and thanks to military dollars, some of that combat sim goodness makes its way to the private sector.
It is no secret that flight sim development legend Matt Wagner is now the U.S. Representative for TFC, and he, along with Eugene “EvilBivol1” Bivol, who also works for TFC now, put the A-10C through its paces for me. Keep in mind, fans, that what I saw is the early-alpha build of the The Battle Simulator, or “TBS,” product. This is destined to be a military product, not for general sale to the civilian sector. In other words, us. Regardless, I also was told that the military product and the civilian product are going to have about 80 to 90% similarity! Take that as you will, my friends, because if we get 90% of what I saw today, hold on for some of the most realistic combat simulation you'll ever fly.
http://www.simhq.com/_air13/images/air_440a_001.jpgThe driving force here for Uncle Sugar is the cold, hard fact that the much loved A-10A Thunderbolt II is getting long in the tooth and is in desperate need of an upgrade. Though one of the hardest-pushed platforms in U.S. Air Force service, the truth of the matter is that the last airframe was built in 1982, and even with upgrades, the A-10 is 1970s retro-tech. Enter Lockheed-Martin's A-10C concept. Basically, this takes A-10A aircraft and upgrades them to the standards of the present-day combat-support arena in which it fights. The cockpit is upgraded to two multifunction displays, and functionality approaches that of the Block 50 F-16C, which coincidentally also is a Lockheed-Martin product. Uncle Sugar needs low-cost solutions to train his pilots, because every minute in the air is expensive. Training is everything, and nowadays even conventional simulation time is not cheap. So, the military procurement system and some good old civilian common sense have combined — our good old desktop sims are going military, and that's got to be good for us.
TFC's version of the simulated A-10C for our military customers has pretty much everything and anything you'd expect in this second-generation ground-pounder, and CH's companion controllers do not disappoint. Even though both are aimed at a military customer, you'd have to be deaf, dumb, blind, and stupid not to see the potential for civilian bucks here for both companies, and we already know that TFC hasn't forgotten us. Let me hit the high points.
The first thing I did when I arrived at the Orange County Convention Center was flash my press credentials to get an entree into the exhibitors' arena early, before the general release of attendees into the area. The exhibition hall is huge, and there are representatives from every defense contractor on the planet, as well as simulation names such as Electronic Arts and TFC. I couldn't take photos of the entire exhibition, it's prohibited — but I got special permission from CH Products and TFC to take the shots accompanying this article. TFC and CH Products are sharing a booth, and the first thing I did was put my hands on the new controllers for the A-10C that are designed for military applications. Debby McDowell, Director of Sales and Marketing for CH Products Simulation Division could not comment on whether there would be a civilian release, but did indicate that the military controllers are USB-based and a civilian release would not be difficult to do if CH chose to release one. If you want to invest the dollars, you too can buy the military version. Michael Sexton of CH put the system through its paces for me and explained how it works. You can make the system do pretty much whatever you want it to, and it looks to me like something that would easily translate into a low-cost, high-value system for civilian applications, if CH goes that way.
It's interesting to me that for both TFC and CH Products, the plan is, essentially, to use the kind of technology that we see in civilian sims to lower costs for military applications and increase utility at the same time. The HOTAS stick and throttle they've developed for this military application is, frankly, one of the better desktop-type controllers I've seen. It'd be popular if it ever went civilian. It has a robust, tough feel to it, like "falling off your desk a few times wouldn't dent it" tough. The buttons and switches on the stick and throttle have “feel” to them; they don't feel cheap and plastic, rather, they take some user effort to move them and have a positive “click”-ing feel as they slide into their various detents and positions.
http://www.simhq.com/_air13/images/air_440a_003.jpghttp://www.simhq.com/_air13/images/air_440a_007.jpg
原帖地址:http://www.simhq.com/_air13/air_440a.htmlCH HANGAR网站:http://www.ch-hangar.com/
[清晰大图]
http://www.ch-hangar.com/SiteFiles/Images/product_images/CHProd_IITSEC_2.jpg 我想要力感应力感应力感应的死杆!!! 同楼上,想要有力回的杆。即使是没有力回馈的游戏,机械回中的感觉也比弹簧回中的好。 口水中......
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