除 TrackIR、FreeTrack之外的第三种选择!
HOHO!昨天上驱动之家看到OCZ公司推出了一款脑电波控制器,呼呼,好牛B啊.(很有前途啊) 本人特地去找了些资料,不敢私藏,大家看看。比TrackIR便宜 要¥999新蛋有售( 新蛋应该属于B2C,信誉很好,应该属于跨国企业,总公司在美国)地址:http://www.newegg.com.cn/Products/ProductDetail.aspx?sysno=55085
http://c1.neweggimages.com.cn/NeweggPic2/mpic/26/c27/26-c27-047-01.jpg
简介:OCZ去年推出的NIA(神经脉冲激励者)控制器可以使用一个类似头环的设备记录用户的脑电波信号,并在延迟极短的情况下内将其转换为特定的PC控制信息,实现科幻电影般的游戏控制方式。目前该产品已经开始销售,虽然由于太过革命,它在短时间内还不可能成为主流,但这样的创新技术还是有着非常美好的未来。
上周的CES上,OCZ代表向媒体表示,公司正在开发NIA的第二代产品。它的最大改进是,将原本需要有线连接的头环改为无线型,让用户不再被禁锢在电脑前。另外,二代NIA还将内置动作感应器,除了脑电波控制外,还可以用头部活动来控制更多功能。
OCZ表示,他们正同游戏开发商紧密合作,让未来的游戏能够提供NIA脑电波控制的支持,预计二代NIA今年年底前就能够问世。
说明书:
英文 OCZ NIA Brain-Computer Interface
Monday, July 21, 2008 - by Michael Lin in Cooling/Misc
Gaming controllers, be it a gamepad, joystick, wheel or mouse, are some of the central defining elements of any gaming experience. Any gamer with a modicum of experience knows how a bad controller or control scheme can completely ruin the experience of playing an otherwise excellent game. Judging from the huge variety of input devices available, we put a high value on the kind of immersiveness that a good controller-to-game match can create.
While game controllers come in all shapes, sizes and colors, the input technologies they feature are surprisingly universal. Nearly all game controllers receive some or all of their input from various switches of some type. More advanced controllers may also incorporate analog sticks, throttle wheels, visual sensors and motion sensors. Regardless of which combination of these input technologies are incorporated into a controller, the end result is nearly always a device that is controlled with the hands or feet, so it was quite refreshing to learn that OCZ's idea of a game controller doesn't require any of your extremities to operate.
OCZ Technology has laid claim to being the first company to bring a "brain-computer" interface to the retail market and they have aimed it squarely at the gamer. The device is called the NIA, which is an acronym that stands for Neural Impulse Actuator, and instead of buttons, sticks, gyroscopes or motion sensors, it reads the body's natural biosignals and translates them into commands that can be used to control PC games.
The NIA is able to detect three types of biosignals generated by your brain, facial muscles and eye muscles via a special headband. The user can bind these signals to any keystroke using the driver and configuration software.This allows the NIA to take the place of any keyboard command in any game. OCZ claims the NIA allows for a new level of immersion not possible with traditional tactile input devices. Not to mention the obvious advantage in input response time that a brain-computer interface could provide.
Now you may be understandably skeptical, as we certainly were. The whole concept of the NIA sounds more than a little outlandish. When we first heard of OCZ's interesting "brain-computer" interface a couple of years ago, we couldn't help but have visions of The Matrix. The very notion of controlling a computer with the mind conjures up images of exotic, fictional technologies from sci-fi movies. We were also slightly skeptical about the NIA's ability to improve our gaming experience, even if it were to work as advertised. Don't get us wrong, controlling the computer hands-free with our mind sure sounds neat, but we really like our mice, keyboards and gamepads. Perhaps we're old fashioned but there is at least one member of the HotHardware team that thinks the keyboard and mouse are the only input devices you will ever need, well at least for the foreseeable future.
As pundits at a computer hardware publication, there is only one way we know how to settle our suspicions and curiosity, as well as try and shed some light on this product for you. So we've obtained a retail-ready NIA sample and have put it through its paces to see for ourselves if it's the real deal or just another gimmick product.
译文:OCZ NIA 大脑-计算机界面
于2008年7月21日,星期一 by Michael Lin in Cooling/Misc
游戏控制器,无论是游戏手柄、游戏摇杆、方向盘抑或鼠标,都是构成任何游戏体验的主要确定性元素。只要有一点游戏体验的玩家都知道,损坏的控制器或糟糕的控制模式是如何将一款完美游戏毁坏殆尽的。从现有种类庞杂的输入设备来看,我们着重强调一种可以在游戏比赛中由好的游戏控制器创造出来的沉迷状态。
虽然游戏控制器形状各异,大小颜色种类繁多,但是它们所采用的输入技术却是惊人的一致。几乎所有的游戏控制器都可以从某种类型的开关中接收部分或全部的输入。比较先进的控制器也可能包括模拟摇杆、油门方向盘、以及视觉传感器和运动传感器。不管控制器包括哪种输入技术组合,最终仍是用手或脚控制,因此,当了解到“游戏控制器不需要任何肢体来操作”这一OCZ理念,确实让人感到耳目一新。
OCZ Technology声称其已成为第一个将“大脑-计算机”界面推向零售市场的公司,并将销售目标锁定在游戏玩家身上。该设备称为NIA ,这是一个缩写,代表神经脉冲致动器 (Neural Impulse Actuator),而不是按钮,摇杆,陀螺仪或运动传感器,它将从人身上读取到的自然生物信号转换成命令,用来控制电脑上的游戏。
NIA能够通过一种特殊的头带检测出由大脑、面部肌肉和眼部肌肉产生的三种生物信号。用户可以使用驱动程序和配置软件将这些信号绑定到任何按键,这使得NIA可以在任何游戏里代替所有键盘命令。OCZ公司声称NIA可以让玩家进入一种在传统触觉输入设备中无法达到的沉迷状态,更不必说脑-计算机界面提供的输入响应时间优势。
现在您当然会怀疑,因为过去我们确实存有疑义。可以说,NIA的整个理念听起来有点古怪,难以接受。初次听到这么有意思的OCZ”大脑-计算机”界面是在两年前,当时我们不禁就联想起电影《黑客帝国》(THE Matrix) 来。正是“大脑控制电脑”这一观念让我们联想到科幻电影里充满异国风味和虚构技术的画面来。我们过去也有点怀疑 NIA 能否提高我们的游戏体验,甚至是否能达到广告中宣传的效果。不要误解我们,用大脑控制计算机而非用手,这听起来确实奇妙,但是我们真的喜欢使用鼠标、键盘和游戏手柄。也许我们跟不上潮流,落伍了,但是至少还有一个硬件发烧友会认为键盘和鼠标是唯一的输入设备,你将比以往任何时候都需要它,至少在可预见的未来是这样的。
作为计算机硬件刊物的专家,我们知道只有一种方法可以解决人们对NIA大脑-计算机界面的猜疑和好奇,以及为您尝试去揭开它神秘的面纱。因此,我们已经拿到一个准备用于零售的NIA样本,可以自己测试一下它的本领,看看它是真的货真价实,抑或只是又一个骗人的玩意。
相关视频:http://player.youku.com/player.php/sid/XMzkxMDIzNDA=/v.swf
[ 本帖最后由 kai21 于 2009-3-12 16:46 编辑 ] 自己先占楼~HOHO 东西有点超乎想象,对LO的帮助可能不大,还要时间 所以期待OCZ 二代NIA 能支持LO,(不知道现在的支持不?有谁愿意做一下小白鼠 ) 。。。呵呵 这需要心无杂念~~~先读两年经文去
不然飞着飞机。。。突然想XX完了,jj开始垂直爬升了 难道说用这玩意在脑子里想开火开火就发射导弹了???
真那样可真没啥意思,玩飞行就是握着摇杆才是正道 其实类似的东西国内就有,只不过测试时用来控制小机器人。 难道说用这玩意在脑子里想开火开火就发射导弹了??? 好像设置里有可选可不选,如果只拿来动作跟踪也可 原帖由 kai21 于 2009-3-12 20:36 发表 http://www.insky.cn/bbs/images/common/back.gif
难道说用这玩意在脑子里想开火开火就发射导弹了??? 好像设置里有可选可不选,如果只拿来动作跟踪也可
科学家已经把控制方向时发出的脑电波确定了,其他的脑电波应该还没确定吧。
[ 本帖最后由 蜻蜓 于 2009-3-13 06:44 编辑 ] 原帖由 蜻蜓 于 2009-3-13 06:42 发表 http://www.insky.cn/bbs/images/common/back.gif
科学家已经把控制方向时发出的脑电波确定了,其他的脑电波应该还没确定吧。
以确定可以开火~
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