地面飞机的初步设计
以Desert地图为例,注意你必须先把CAT文件解压,并且在解压后删除Desert.CAT首先找到DESERT_TYPES.INI这个文件并打开
找到这段代码
Name=SovietBRDM
FullName=BRDM
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=TRUE
GroundObjectType=BRDM
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
这里以米-8TS直升机为例子
复制这段代码,放回原来的文件里,并把TargetType改成072,实际上就是等差数列
然后,在Name=SovietBRDM 这里,把SovietBRDM改成SovietMi-8TS
FullName=BRDM 把BRDM改成Mi-8TS
GroundObjectType=BRDM 这个也是同上
保存文件
接着打开Desert TARGET.INI这个文件,你会看到有一大串代码
比如说
Name=P11 Airfield
Position=747000.00,343000.00
Radius=6000
ActiveYear=0
Location=2
Alignment=ENEMY
AirfieldDataFile=desert_airfield3.ini
NumSquadrons=1
Target.Type=Runway3
Target.Offset=0.00,0.00
Target.Heading=0
Target.Type=Tower2
Target.Offset=-54.87,10.02
Target.Heading=0
Target.Type=windsock
Target.Offset=50.62,682.43
Target.Heading=0
Target.Type=windsock
Target.Offset=-50.37,682.43
Target.Heading=0
Target.Type=windsock
Target.Offset=-50.37,-687.67
Target.Heading=0
Target.Type=windsock
Target.Offset=50.62,-686.54
Target.Heading=0
Target.Type=windsock
Target.Offset=50.20,-600.58
Target.Heading=0
Target.Type=windsock
Target.Offset=-50.88,-600.43
Target.Heading=0
Target.Type=windsock
Target.Offset=50.37,600.65
Target.Heading=0
Target.Type=windsock
Target.Offset=-50.62,600.51
Target.Heading=0
Target.Type=Tent1
Target.Offset=-89.90,-13.09
Target.Heading=90
Target.Type=Tent1
Target.Offset=-92.44,17.45
Target.Heading=36
Target.Type=fueltank3
Target.Offset=-262.02,198.78
Target.Heading=-271
Target.Type=fueltank3
Target.Offset=-269.60,514.06
Target.Heading=275
Target.Type=Tent1
Target.Offset=-300.86,431.96
Target.Heading=0
Target.Type=Tent1
Target.Offset=-306.67,398.53
Target.Heading=90
Target.Type=Tent1
Target.Offset=-307.51,376.70
Target.Heading=90
Target.Type=Tent1
Target.Offset=-308.71,352.45
Target.Heading=90
Target.Type=Tent1
Target.Offset=-346.27,417.39
Target.Heading=-65
Target.Type=Tent1
Target.Offset=-336.94,339.71
Target.Heading=36
Target.Type=Tent1
Target.Offset=-304.02,315.77
Target.Heading=0
Target.Type=Tent1
Target.Offset=-329.30,298.74
Target.Heading=-17
Target.Type=Tent1
Target.Offset=-307.74,262.43
Target.Heading=53
Target.Type=Tent1
Target.Offset=-366.99,322.76
Target.Heading=90
Target.Type=Tent1
Target.Offset=-366.99,292.39
Target.Heading=90
Target.Type=Tent1
Target.Offset=-366.31,264.44
Target.Heading=90
Target.Type=blastshield
Target.Offset=-276.95,309.58
Target.Heading=90
Target.Type=blastshield
Target.Offset=-277.03,353.29
Target.Heading=90
Target.Type=blastshield
Target.Offset=-276.98,393.66
Target.Heading=90
Target.Type=blastshield
Target.Offset=-276.67,431.74
Target.Heading=90
Target.Type=oildrum9
Target.Offset=-271.95,200.19
Target.Heading=225
Target.Type=oildrum9
Target.Offset=-276.41,448.41
Target.Heading=45
Target.Type=oildrum6
Target.Offset=-250.41,517.02
Target.Heading=225
Target.Type=bombtrailer
Target.Offset=-238.58,516.72
Target.Heading=-117
Target.Type=bombtrailer
Target.Offset=-273.13,326.22
Target.Heading=-186
Target.Type=Tent1
Target.Offset=248.93,-125.14
Target.Heading=0
Target.Type=Tent1
Target.Offset=274.28,-125.18
Target.Heading=0
Target.Type=Tent1
Target.Offset=300.71,-124.78
Target.Heading=0
Target.Type=Tent1
Target.Offset=329.07,-123.99
Target.Heading=0
Target.Type=Tent1
Target.Offset=269.39,-162.54
Target.Heading=90
Target.Type=Tent1
Target.Offset=269.94,-184.13
Target.Heading=90
Target.Type=Tent1
Target.Offset=339.42,-167.81
Target.Heading=90
Target.Type=Tent1
Target.Offset=233.75,-155.18
Target.Heading=-65
Target.Type=Tent1
Target.Offset=305.95,-160.43
Target.Heading=36
Target.Type=Tent1
Target.Offset=192.59,19.36
Target.Heading=90
Target.Type=Tent1
Target.Offset=192.59,39.65
Target.Heading=90
Target.Type=Tent1
Target.Offset=300.66,131.54
Target.Heading=90
Target.Type=Tent1
Target.Offset=300.22,152.92
Target.Heading=90
Target.Type=Tent1
Target.Offset=298.99,174.45
Target.Heading=90
Target.Type=Tent1
Target.Offset=338.50,132.32
Target.Heading=90
Target.Type=Tent1
Target.Offset=338.86,165.26
Target.Heading=36
Target.Type=Tent1
Target.Offset=257.24,168.29
Target.Heading=-80
Target.Type=Tent1
Target.Offset=263.95,204.45
Target.Heading=64
Target.Type=Tent1
Target.Offset=338.86,165.26
Target.Heading=36
Target.Type=Tent1
Target.Offset=306.42,235.63
Target.Heading=54
Target.Type=fueltank3
Target.Offset=222.86,98.88
Target.Heading=182
Target.Type=fueltank3
Target.Offset=222.86,-93.52
Target.Heading=175
Target.Type=blastshield
Target.Offset=219.24,30.37
Target.Heading=90
Target.Type=blastshield
Target.Offset=275.66,-99.01
Target.Heading=0
Target.Type=blastshield
Target.Offset=316.28,-99.14
Target.Heading=0
Target.Type=blastshield
Target.Offset=270.77,105.74
Target.Heading=180
Target.Type=blastshield
Target.Offset=306.15,105.85
Target.Heading=180
Target.Type=oildrum9
Target.Offset=236.01,104.37
Target.Heading=12
Target.Type=oildrum6
Target.Offset=234.65,-97.80
Target.Heading=45
Target.Type=oildrum9
Target.Offset=380.20,103.71
Target.Heading=225
Target.Type=bombtrailer
Target.Offset=340.30,-98.16
Target.Heading=84
Target.Type=bombtrailer
Target.Offset=219.89,84.01
Target.Heading=183
Target.Type=AAA
Target.Offset=-249.35,678.88
Target.Heading=314
Target.Type=AAA
Target.Offset=608.02,377.71
Target.Heading=45
Target.Type=AAA
Target.Offset=586.31,-376.56
Target.Heading=135
Target.Type=AAA
Target.Offset=-233.07,-677.73
Target.Heading=225
Target.Type=Shelter2
Target.Offset=127.94,-516.75
Target.Heading=135
Target.Type=Shelter2
Target.Offset=258.55,-647.37
Target.Heading=315
Target.Type=Shelter2
Target.Offset=234.98,-409.71
Target.Heading=135
Target.Type=Shelter2
Target.Offset=365.62,-540.30
Target.Heading=315
Target.Type=Shelter2
Target.Offset=341.72,-302.97
Target.Heading=135
Target.Type=Shelter2
Target.Offset=472.98,-432.94
Target.Heading=315
Target.Type=Shelter2
Target.Offset=540.23,-229.02
Target.Heading=270
Target.Type=Shelter2
Target.Offset=540.23,-73.84
Target.Heading=270
Target.Type=Shelter2
Target.Offset=540.23,77.52
Target.Heading=270
Target.Type=Shelter2
Target.Offset=540.23,228.85
Target.Heading=270
Target.Type=Shelter2
Target.Offset=341.52,302.26
Target.Heading=45
Target.Type=Shelter2
Target.Offset=472.39,433.14
Target.Heading=225
Target.Type=Shelter2
Target.Offset=234.52,409.26
Target.Heading=45
Target.Type=Shelter2
Target.Offset=365.41,540.12
Target.Heading=225
Target.Type=Shelter2
Target.Offset=127.37,516.41
Target.Heading=45
Target.Type=Shelter2
Target.Offset=258.35,647.19
Target.Heading=225
Target.Type=SovietBRDM
Target.Offset=-104.76,-1.91
Target.Heading=6
Target.Type=SovietBRDM
Target.Offset=-356.56,256.12
Target.Heading=276
Target.Type=SovietBRDM
Target.Offset=307.62,186.48
Target.Heading=267
把你刚才的Desert TYPE.INI文件重新打开,找到你刚才改的那段MI-8TS的代码
把SovietMi-8TS这几个字复制下来,替换掉你想换的位置,比如说我要替换BRDM的话
Target.Type=SovietMi-8TS
Target.Offset=307.62,186.48
Target.Heading=267
改成这样.
注意,现在只是改了一个机场,要想所有的机场都能看到,你就必须所有的机场都这样改
这里的工作量不小,所以大家要帮忙改一下和参加试验,如果光我一个人改,30多个机场不知道改到何年何月
光这样看上去似乎很复杂,一大堆代码,实际上并不复杂,问题是要改的地方实在是太多
[ 本帖最后由 F16CJ 于 2008-7-24 09:08 编辑 ] 要上班,等周末吧,我全放FUO行不琳琳,YEYE星人攻打地球 ,吓都把飞行员吓死,嘿嘿 这会忙了,有时间就看…… 太感谢了,我收藏先.... 我的步骤打算这样
先替换现有的代码,例如上面说的用MI-8TS替换BRDM
第2步,尝试新建一个坐标来放飞机
第3步,尝试新建多个坐标,放飞机,或者坦克,或者AAA
每一步都要大家帮忙
大家认为如何?? 貌似看懂了一点一点了我要尝试修改下 谢谢LZ分享 好贴 我已经成功修改
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